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Steam News6 August 202511mo ago

Devlog 1. Introducing the Game

A man builds a boat in his basement for thirty years. When it is finished, he realizes the door is too small to get it out. Author Introduction I'm Denis, making this game alone in my apartment.

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Full Good Children Say Grace update

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fixedDevelopment TimelineCommunity feedback decides what gets fixed, and what gets burned down and rebuilt.

Good Children Say Grace changes

fixedCommunity feedback decides what gets fixed, and what gets burned down and rebuilt.

A man builds a boat in his basement for thirty years. When it is finished, he realizes the door is too small to get it out.

Author Introduction

I'm Denis, making this game alone in my apartment. I've played most interactive fiction games, and now I'm making my own. That is genuinely all you need to know about me.

About the Game

Good Children Say Grace is a psychological horror game set on a fictional island off Eastern Europe in the 1980s.

It plays a little like Stanley Parable if everyone was starving, or Mouthwashing if it was about family dysfunction instead of space capitalism. First-person exploration, 2.5D sections, and cinematics are stitched into one thing that holds together.

Inspired by: The Summer Hikaru Died, The Coffin of Andy and Leyley, Oyasumi Punpun, Mindhunter.

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The Setup

You play as Martin. Poor childhood, a family who hurts him, and a quiet certainty that he is a lemur.

Then the island gets blockaded. Someone wants the whole population to starve.

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How Choices Work

Where you go, what you say, what you touch, all of it bends the story. The game is built to be played more than once, so you can take a different path and watch it reshape the route.

Most systems are already done. What is left is content, and the slow work of making content feel like more than content.

Development Timeline

A demo comes first, with Episode 1 to follow. Three episodes are planned in total, and more than that if the game finds the people it is for.

Community feedback decides what gets fixed, and what gets burned down and rebuilt.

I'm making this with occasional help from people far more successful than me. They know who they are.

Wishlist and follow if you want to see where this goes.

Denis Morozov(デニス・モロゾフ)

Source

Steam News / 6 August 2025

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