In this update1
Full notes
Full Goo Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Goo Keeper changes
From feedback we've received since launch, we've been pushing a few updates, and this latest one improves several things.
Two main notable changes are the camera behavior, which has been made softer and less janky in general. And the dash has been slowed down and easier to back out. These took a bit of time due to a fair amount of knock-on bugs we had to fix as well.
Updates:
Camera rework
Dash slowed a bit and improved dash control
Reduced max velocity when falling which improves fall control
Regular monsters will no longer shoot at you from off camera
Several bosses had their projectile count and speed reduced, so this is less of a bullet hell (was never really meant to be) and easier to dodge. Though the shield is still expected to be used.
Slowed stalactites and tinted them so they are a bit noticeable.
Removed camera shake from large projectile abilities. This was originally to give more impact, but adds too much jank as these abilities are used a lot.
Some minor art/level fixes
We're hoping that with this latest update, and all the previous updates we've done in the last month. The controls are more in-line with what players expect and give a less janky experiance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
