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Steam News4 December 20232y ago

Update 3

We've received more feedback in the last few weeks and wanted to address some of the issues that were brought up.

Full notes

Full Goo Keeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes1 removal
  • Gameplay
  • Fixes
changedMinor nerf to energy shield ( slightly slower recharge rate, and reduced i-frames when it pops )
changedMinor improvements to the wall cling ability and ever so lightly reduced fall gravity.
changedIncreased invincible frames after getting hit.
removedWe removed about 80% of the falling stalactites, though they were meant to be blocked by the energy shield, they seem to mostly cause grief.
changedWe reduced a bit of the clutterness and front sprites in some areas that obscured visibility
fixedFixed a few other minor code issues.

Goo Keeper changes

changedMinor nerf to energy shield ( slightly slower recharge rate, and reduced i-frames when it pops )
changedMinor improvements to the wall cling ability and ever so lightly reduced fall gravity.
changedIncreased invincible frames after getting hit.
removedWe removed about 80% of the falling stalactites, though they were meant to be blocked by the energy shield, they seem to mostly cause grief.
changedWe reduced a bit of the clutterness and front sprites in some areas that obscured visibility

We've received more feedback in the last few weeks and wanted to address some of the issues that were brought up.

  • Minor nerf to energy shield (slightly slower recharge rate, and reduced i-frames when it pops)

  • Minor improvements to the wall cling ability and ever so lightly reduced fall gravity.

  • Increased invincible frames after getting hit.

  • Slowed down some of the enemy projectiles to make them easier to dodge.

  • We removed about 80% of the falling stalactites, though they were meant to be blocked by the energy shield, they seem to mostly cause grief.

  • We reduced a bit of the clutterness and front sprites in some areas that obscured visibility

  • Fixed a few other minor code issues.

We value feedback and will keep trying to improve this game as we can. However, some changes will take time, as we need to be conscious to not break the game.

Cheers

Source

Steam News / 4 December 2023

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