In this update5
Full notes
Full Goo Deer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Performance
Goo Deer changes
Goo Deer — Patch Notes (v1.0.0)
Employees & Store
Stockers now reliably restock shelves on every wall — they no longer get stuck and stand idle in the basement while product piles up.
Employees now turn to face a box before picking it up, instead of grabbing it side-on.
Added footstep sounds for all employees — the cashier, stocker, janitor, and basement operator are no longer silent.
Deer & Wildlife
Trapped deer no longer disappear if you leave them overnight or for several days — your catch stays in the trap.
The Deer Man now moves much more smoothly; his walking and running no longer look twitchy or jerky.
Combat & Raids
Your held box is now dropped automatically when a raid forces you to raise your fists.
Audio
The Deer Man's music now fades out smoothly instead of cutting off abruptly — including when daybreak ends the encounter.
Rain and thunder now fade out gradually as a storm passes, with the rain thinning out over several seconds, instead of stopping instantly.
Performance & Polish
Customers and employees no longer slide or stutter their walk animation when turning or squeezing past one another.
Optimized textures across the game for a smaller download and smoother performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
