Full notes
Full Goliath Depot update
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What changed
- Gameplay
- Performance
Goliath Depot changes
Following the big 1.0.10 updates, I wanted to focus on fixing some smaller (but frustrating bugs) to ease the gameplay a bit more. Here's the list of new things:
Improvements
Improved the 2nd player box in the Player Selection screen box to make it more obvious that you can join the game.
Added a level timer (blue) when activating "Speedrun Timer" from the options. It's just visual only, it's not saved anywhere.
Slightly reduced the cooldowns again on the Super Crouch powerup to make it more interesting for speedrunning.
Replaced the big firebar in 2-6 with a smaller one in "Normal" difficulty.
Coded a new falling icicle behavior. After a lot of feedback regarding how frustrating the icicles were, I decided to make them deadly ONLY when they're falling. As an added bonus, just like the icicles standing up, you can walk on them to destroy them for as long as they're blue.
Changed the background of the Parking Lot to purple instead of brown. I personally felt like brown didn't fit the nighttime mood I was going for and I realized it only after launch. Never too late to change it I guess!
Added blocks below the icicles in 3-3 to make it more obvious that you can run under there.
Added snow on top of blocks in a few levels in the Parking Lot to make it more consistent.
Added backgrounds in the escape sequence of W4.
Bugs
Removed the flashing in the background when the leaderboard is loading. Instead, only the text is flashing. It was resulting in some flickering that could be annoying for the eyes.
Fix a bug with the Ground Pound guy. When killed with a Super Crouch attack, the Ground Pound guys from W1 would still shoot projectiles. Their state is now reset when killed, so nothing unusual should happen.
Fix a visual bug with the firebar appearing behind the pressing machine in W2.
Fix a visual bug with the electric crawler appearing behind the pressing machine in W2 and various other places in the randomizer.
Fix a bug with the Yeti AI. When killed in a ladder, they would fly offscreen when respawning. I fix another bug where the Yeti would continue walking (invisible) after getting killed by an icicle resulting in the Yeti making tiles crumble.
Fix a bug where Sally's hitbox would be offsetted during the Phase 3 resulting in the player being hit despite being far away from the sprite.
Source
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