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Steam News1 February 20242y ago

Stability Patch - 1.0.9

New update following the addition of the new game modes in v1.0.8, there were a couple of bugs and improvements I wanted to nail down before doing another content update.

Full notes

Full Goliath Depot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions0 changes0 removals
  • Gameplay
  • Performance
  • Security
  • UI and audio
addedNew update following the addition of the new game modes in v1.0.8, there were a couple of bugs and improvements I wanted to nail down before doing another content update. Here is the list:
fixedBugsFix a potential crash in W4 when dying (game over) in the upside-down area and restarting. The sound would play in loop (player in a constant state of changing gravity) and It would cause the game to crash.
fixedBugsFix a softlock in the escape sequence of 4-10. When hit by the crusher, it would push you inside of the solid block preventing you from moving.
fixedBugsFix a bug that would make you invulnerable to spikes and other threats after your iFrames expire (ex; walking on spike). Despite being a fun exploit, that was causing the game to be inconsistent because the iframe would reset if you screen wrap. So I decided to make you vulnerable to anything and reset the hitbox when the iframe expires.
fixedBugsFix a bug with the Giftbox in World 3 that would make them not shoot ice after respawning from a stun. I also added a frame after the ground pound, so that the giftbox goes back to its original state instead of the squeeze state.
fixedBugsFix a bug during the W3 boss fight that would make the players celebrate in front of the exit door after it was closed.

New update following the addition of the new game modes in v1.0.8, there were a couple of bugs and improvements I wanted to nail down before doing another content update. Here is the list:

Bugs

  • Fix a potential crash in W4 when dying (game over) in the upside-down area and restarting. The sound would play in loop (player in a constant state of changing gravity) and It would cause the game to crash.

  • Fix a softlock in the escape sequence of 4-10. When hit by the crusher, it would push you inside of the solid block preventing you from moving.

  • Fix a bug that would make you invulnerable to spikes and other threats after your iFrames expire (ex; walking on spike). Despite being a fun exploit, that was causing the game to be inconsistent because the iframe would reset if you screen wrap. So I decided to make you vulnerable to anything and reset the hitbox when the iframe expires.

  • Fix a bug with the Giftbox in World 3 that would make them not shoot ice after respawning from a stun. I also added a frame after the ground pound, so that the giftbox goes back to its original state instead of the squeeze state.

  • Fix a bug during the W3 boss fight that would make the players celebrate in front of the exit door after it was closed.

  • Fix a bug with the crumbling block of W3. If it crumbles and you're still touching a solid platform, when it will respawn you will fall through despite the block being there. So now, for as long as you're still touching the crumble block, it will crumble again after a respawn.

  • Fix a bug with the crumbling block of W3. If it crumbles and you're still touching a solid platform, when it will respawn you will fall through despite the block being there. So now, for as long as you're still touching the crumble block, it will crumble again after a respawn.

  • Fix a bug that would trigger a blue transition screen in front of the game when dashing into spikes.

  • Fix a bug that would not spawn any coins in the W2 boss fight during the RANDOMIZER.

  • Fix a bug that would make upside-down gift boxes not trigger any ice after a ground-pound during the RANDOMIZER.

  • Fix a bug in the File Select that would make you still able to move your selection even after clicking. The focus is now out once you click.

Improvements

  • Added a car horn SFX when Sally Snowplow spawns at the beginning of the W3 fight (during the warning sequence)

  • Added multiple SFXs during the Mr. and Mrs. Magnet fight.

  • Small visual improvement. During the Billy Big Box fight in W1, the phase 3 bullets will appear inside of the box instead of in front of it.

  • Added an icon on the file select screen for when you beat Arcade-Mode (next to the other 4 worlds)

Source

Steam News / 1 February 2024

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