In this update3
Full notes
Full Goliath Depot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Fixes
Goliath Depot changes
New demo!
Ever since the demo was released in August, I've been receiving tons of positive feedbacks and it's super motivating to keep working on it. Thank you to everyone who played it! I'm super happy to publish this new update just in time for the Steam Next Fest. Here's what's included since the last update!
New features
Online leaderboards for best time and best score.
The demo is fully playable in 12 languages (English, French, Spanish, Portuguese, Russian, Polish, Ukrainian, German, Turkish, Japanese, Simplified Chinese and Traditional Chinese). Big big shoutout to all who helped with the translations!
New UI font to help the readability for all languages.
Tweaks in the design of levels 1-2, 1-3, 1-7 and 1-8: primary goal was to accelerate the gameplay and remove constant waiting and annoying enemies.
New combo system if you kick successive enemies.
A bonus of 1000 points if you finish the level with all coins.
Added a timer in the boss fight to prevent farming infinite points.
Anonymous game session analytics uploaded to the server (you can opt out in the settings if you don't want, but keeping it on for the demo will help greatly).
Improved UI overall.
New world selector with small dioramas.
New song for the title screen.
Bug fixes
Enemies will die and respawn if they fall on spikes.
Removed the ability to move during the transition after the player restarts the level.
In 2p co-op, closing a door when someone is hiding now results in the player being bumped out of the door.
In some level, the screen shake was showing artifacts on the side of the screen
When the "ready?" was shown, there were grainy pixels in the background. It's fixed.
Roadmap
Goliath Depot will be featured in the October Steam Next Fest with a brand new shiny demo. When it's over, the focus will be to finish the game and release it. Speaking of releasing, I'm proud to announce that the game will release on Tuesday December 5, 2023! Mark your calendar! The game will feature all 6 worlds of the story-mode + an unlockable "randomizer" mode that will act as a NewGame+.
Randomizer
In the randomizer mode, you will need to beat all 60 levels in one sitting with the help of powerups! Powers will range from a speed boost, to a double jump, and even the possibility to shoot projectiles. The catch is that the level order, the door placement, the enemies and much more will be shuffled around in each new run. Think of it like a mini-Roguelike version of the game ;)
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I hope you are as excited as I am to see this game on Steam ! Thank you very much for your support and enjoy this new version of the demo :)
-David (Vidvad)
Source
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