In this update5
Full notes
Full Golel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Compatibility
- Gameplay
- Maps
- Balance
Golel changes
Demo update
I have update the Demo for both Windows and Linux.
The demo include some bug fixes, also an update to the visuals.
There was also a recommendation by Unity to update Unity builds, so I did so.
I am working on new QoL updates that will also be part of the Demo.
Chapter 2 technically "done"
I have technically completed all the maps and levels of chapter 2.
Including the last boss battle.
There are a lot of additions and things need to be add to make Chapter 2, truly complete.
Playtesting of chapter 2 will start soon.
Things that needs to be add for chapter 2, to be complete:
More level decorations
More loot
More talents and update to the talent system.
Balance.
Improve NPC dialogs, improve effects, and bugs.
Update to talent system
The talent system requires an update, especially for chapter 2.
I need to add new talents.
I also want to add talent upgrades. So existing talents will have an upgrade available.
Instead of getting 1 new talent every level, in higher level, you will get a new talent but also a talent upgrade.
Right now you can actually switch any talent you want, and you have the stats to use.
I want to make this switching of talents more limited.
If you selected talents for a certain weapon type, I want you to have the option to replace the talents with talents of a different weapon.
However, I want to limit the option to switch any talent slot you have, in any other talent you have the requirements of(the way it is now).
More loot
A lot of people rightfully complain that they win a difficult battle, but the loot is not very "rewarding".
In chapter 2 I want to have more loot available.
I will consider having more loot in chapter 1 as well. I mean loot as items you can equip, not just consumables.
Chapter 2 will have more rewarding loot. Chapter 2 is already quite difficult, so I think more loot will offset the difficulty of chapter 2.
What's next?
I hope to finish a version of Chapter 2 that I can start send to playtesters.
Chapter 2 was actually never tested by anyone by myself.
This is going to be very interesting and insightful.
I am still aiming for a release of Q1 2026.
If you have any questions, feedback, suggestions, bug reports, please let me know in the discussions or in the comments.
Thank you,
Ofer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
