In this update6
Full notes
Full Golel update
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Repeated intro
Hello,
What changed
- Gameplay
- Fixes
- Balance
- Maps
- UI and audio
- Performance
Golel changes
Chapter 2 progress
After I finished chapter 2's base structure, I was using a service to playtest it.
Many issues arouse, and I am working to fix them.
In addition, as I mentioned, I am adding new talents and improving existing talent/equipment and content of chapter 2 as well.
Demo and game wide improvements.
I have also fixed a lot of issues that have always exist in the Demo as well.
Some quality of life improvements such as:
Pointing on enemy health bar will show the HP in numbers.
Map names appear in mini map
Weapons now show the attack and damage values for your specific stats.
Showing vacant equipment slots names.
Sort button for your inventory
Quite a few bug fixes in Chapter 2, that also affect chapter 1.
One of the major bug fixes, is the smoothness of the walking.
The player would walk a few tiles straight, but there was often a small "stall" between tiles.
This was not a performance issue, it was a logical bug.
I have put a fix to this issue in Demo 2.1.1, and now both monitor and VR should play a lot smoother and feel better.
A few audio bugs were fixed as well, where the audio was not set down even when you did set down it in the options.
Steam post image
Steam Deck and Linux and VR
Sadly VR is not yet Supported on Linux.
This is an issue with Unity, I will see what I can do to make it work.
I have update the Linux Demo with the latest Demo fixes as well.
Linux build is 1.14.
Lastly
There is good progress and I am hoping to start working on chapter 3.
As always, if you have any feedback, comment or suggestions, you can comment here or in the discussions.
Thanks you,
Ofer.
Source
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