In this update4
Full notes
Full Golel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Golel changes
Demo build 2.0.7
Improvements to the Demo, which are also improvements for the overall game.
I have changed weapon damage from the 1d6+2 notation, into a range of damage.
So 1d6+2 would be 3-8 instead.
There is now graphical indication of the condition's time until they are over.
You won't have to look at the condition tooltip to see how longer it will take for it to disappear.
In addition a better presentation of the time it takes an ability to be available again:
I have improved the collision objects of some enemies, because it was difficult to click them when they died inside a pit.
I have also made the graphics options have a wider frame, since there was very little room to see the options.
I have also added the possibility to really limit the frame rate.
So even if you have a 1440p 144Hz monitor, you can limit the FPS to 60, which would make it easier to render.
Another thing that was requested, is locking the mouse.
I did not lock the mouse to the center like other games, but instead confined it into the game's screen, even in window mode.
Tell me if there is any other issues with that.
There are other bug fixes as well.
Chapter 2
There is quite some progress in chapter 2 as well.,
I am really near it's completion.
I actually have only the final boss of chapter 2 to implement.
There are a lot of small things, and balancing and content tweaking for chapter 2. But the layout of the level is already set, more or less.
I have also prepared for playtesting of chapter 2.
There is a playtesting service I use, and I have already prepared a multiple parts tests so I can have playtesters that finished chapter 1, to also playtest chapter 2.
Release Date, Q1 2026
I had to delay release date again. This time to Q1 2026.
I won't be able to finish the game by December 2025, and even if I did, I would also need a lot of playtesting.
2026 Q1 is quite a realistic date for release, I hope I will be able to do so.
Feedback and you.
Please let me know if you have any questions, feedback, suggestions, Quality of Life requests.
Any other issues you may have.
Please let me know in the discussions or in the Community hub of Golel.
Thank you,
Ofer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
