In this update13
Full notes
Full Gold and Wars update
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What changed
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
Gold and Wars changes
⚔️ Gameplay Changes
Improvements:
A filter has been added to the inventory to sort items for the selected warrior.
Added the ability to remove items from inventory.
Buildings can now be upgraded multiple times. If the maximum level is reached, the window automatically closes after the final upgrade.
Item stats are now displayed when they are found in ruins and after being dropped in combat.
Corrections:
Fixed an infinite attack loop bug:
If a melee warrior was on a ranged battlefield and there was no free space to move to, an infinite attack loop would occur. A similar issue also occurred on "In Reserve" battlefields.
Fixed a bug where, after a defeat with a full army and without opening the "Army" tab, the game erroneously considered the army full and prohibited recruiting new soldiers.
Now the "Army" tab can only be opened during your turn.
Fixed loss of focus of the selected warrior when the "Army" tab was open if the player's turn began.
The text in the selected field tab has been changed to display "Information" instead of "Settlement Information".
Visual improvements:
Added background darkening for warriors and lords during combat for better readability of characteristics.
Increased the font size of warrior and lord names in battle.
⬆️ Optimization
Removed unnecessary mesh collisions.
Items are now deleted after combat instead of hidden.
When closing settlements, player fields are deleted instead of hidden.
Inventory items are deleted when you close the Army tab.
Player and merchant items are removed when the merchant tab is closed.
Items found in ruins are now deleted correctly.
This reduces the load on the client and helps maintain a more stable FPS, especially when carrying a large number of items in the inventory.
🧩 Non-Gameplay Updates
Added stylized cursor (including hand cursor).
Added sound when closing a message from the developer.
Added 3D models for playing fields.
Neutral fields:
Royal Court
Tavern
Market
Mercenary camp
Bandit Fields:
All types of bandit camps
Ruin:
Castles
Cities
Destroyed mercenary camps
Villages
Environment:
Added medieval background around the table.
Added decorative items in medieval style to the table.
Additionally:
Added a thanks section to the main menu.
Updated message from the developer.
Localization has been updated, including new texts.
📌 Notes
The game hasn't become easier, but it has become more convenient and understandable.
Thank you for participating in the board game festival and for choosing "Gold and Wars" from among the many demos.
Thank you for your feedback and reviews—they directly impact the project's future development.
The demo is open to feedback—every review helps develop the game and strengthens the community.
"Gold and Wars" is preparing to participate in the upcoming Steam Next Fest.
Source
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