Update log
Full Gold and Graves update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Events
- Gameplay
- Fixes
Node Generation System Overhaul
This update brings a complete overhaul of the map’s node generation system.
Maps now generate with a higher probability of including loop-shaped paths. Previously, fully random generation often created inefficient branches that forced players to step through multiple empty tiles just to return, increasing risk without meaningful choices.
With this change, nodes are more likely to be placed inside structured loops, reducing unnecessary backtracking. This adjustment reflects feedback we received such as:"It feels unfair that I have to retrace my steps and still gain risk."
However, we are aware that this change may unintentionally increase or decrease overall difficulty, or result in large variations depending on map layout. We will be monitoring these effects carefully and continue to improve the system over time.
Closed loops are not guaranteed every time. We intentionally preserve a degree of randomness to ensure players still face meaningful choices and risks.
Branch Paths and Node Placement
Isolated branches may still appear. These always contain a Stair, Exit, or Stash node at the end to reward exploration.
In contrast, safe loop paths now have a lower chance to contain such high-value nodes. Additionally, the probability of ambush events triggering on empty tiles has been doubled.
Inn Event Adjustments
Inns now appear less frequently on the map.
Effects have been modified:
Reduce Risk by 4
Restore 20% of allies’ HP
These adjustments help maintain challenge as loop-style maps become more common. In extremely rare cases where the map contains no loops at all (fully isolated terrain), an inn is guaranteed to appear mid-route.
Bug Fixes
Fixed an issue where the game could freeze at the end of battle if the player had the Fruit Basket equipped. As a temporary solution, it now restores HP at the start of battle instead. (Special thanks to the player who reported this!)
Source
