Update log
Full Gold and Graves update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Events
■ Balance Adjustments
Randomly generated “Cast on Draw” cards that grant Arcane, Strength, or Fortify now apply their effects to all allies.
“Frostbite” (deal damage equal to each enemy’s Frozen stacks) has been added to the random generation pool.
All generated cards now scale more strongly when upgraded, and can be enhanced up to +99.
Base cards now gain higher bonus values after +1, except Chant and Devotion, which no longer scale further.
Additional effects added to base cards now scale more significantly with upgrade levels.
■ New Cards
Forge: Upgrade all cards in your hand. (Cost 3/2)
Temper: Return all cards in your graveyard to your deck, then upgrade every card in your deck. (Cost 2/1)
■ New Relics
Saw: At the end of your turn, upgrade all cards in your deck.
Plank: Every time you play 7 cards, upgrade all cards in your deck.
■ Bug Fixes
Fixed an issue where card names would stop displaying after using a certain number of cards in Simplified Chinese or Japanese language settings.
Improved unclear or unintuitive wording in several boss reward descriptions.
Fixed an issue where boss rewards would fail to grant the correct relic.
Fixed an issue where the Ash Witch’s unique ability would continue increasing after reconnecting if upgraded with Silver Coins.
Fixed incorrect tooltip text for upgrading the Tree Knight; it now correctly states that the unique ability is being upgraded.
Source
