Gold and Graves
Steam News 1 February 20263mo ago

Gold and Graves 1.8.0.6 Update

Update Notice This update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics. Black Mage A class specialize…

Update log

Full Gold and Graves update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes20 additions6 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Performance
addedThis update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics.
changedA class specialized in sacrificing Health to summon minions and weaken enemies by applying curses.
addedNew Class-Exclusive Cards
addedEach class now has exclusive X Cards that can only be obtained inside dungeons.
changedX Cards are visually distinguished from normal cards in the UI.
changedSome high-tier cards have been improved to make them more usable.
Cost3/2 to 3/3Cost2/1 to 3/2Cost2/2 to 3/3Impenetrable Armor (Normal → Earth) : Efficiency3/3 to 6/9

Update Notice

This update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics.

Black Mage

A class specialized in sacrificing Health to summon minions and weaken enemies by applying curses.

New Class-Exclusive Cards

Each class now has exclusive X Cards that can only be obtained inside dungeons.

  • X Cards have a higher appearance rate than normal cards. (They are especially more likely to appear in the first shop before rerolling.)

  • X Cards cannot be taken outside the dungeon.

  • X Cards are designed to synergize strongly with their respective class and are more powerful than normal cards.

  • X Cards are visually distinguished from normal cards in the UI.

Card Adjustments

Some high-tier cards have been improved to make them more usable.

Heaven’s Wrath: Deals damage to a target area. (Added) Arcane effects are applied at 3x / 4x effectiveness.

Thunderbolt: Deals damage to a random enemy. (Added) Arcane effects are applied at 5x / 7x effectiveness.

Death Ray: Deals damage to a target area. (Added) Can now be upgraded up to +5. Cost 3/2 → 3/3

Doom: Deals damage to a target area. (Added) Cost is reduced by 1 for this battle.

Meteor Crash: Deals damage to a target area. (Added) Damage increases each time you perform a Sacrifice this battle.

Torrent: Deals damage to all enemies. (Added) Can now be upgraded infinitely during battle.

Tsunami: Previously: Deals damage to all enemies within 5 tiles in front of the caster and applies Wet. Now: Deals damage to all enemies and moves all enemies to an adjacent rear tile.

Flame Branch: Deals damage to a target area. (Added) Damage increases each time a Fire-element card is used during this battle.

Earth Split: Deals damage to all enemies in the front row. (Added) Damage increases each time you perform a Sacrifice this battle. Cost 2/1 → 3/2

Bloodstorm: Previously: Deals 4/6 damage 5 times and applies Wound. Cost 2/1 Now: Deals 6/8 damage 5 times. Cost is reduced by 1 during this battle. Cost 3/3

Flash Strike: Deals damage 7/8 times. (Added) Gain 6 Mana.

Flame Breath: Deals damage to all enemies in front. (Added) Damage increases each time a Fire-element card is used during this battle. Cost 2/2 → 3/3

Heat Resistance: Grants 3 Spirit Form. (Added) Applies 30 Burn.

Brand: Previously: Applies 10/10 Vulnerable, 10/10 Rupture, and 1/99 Brand Now: Applies 2/3 Vulnerable, 2/3 Rupture, and 1/2 Brand Cost 0/0 → 1/0

Bottom Deal: (Added) Exhaust Nature’s Cycle: (Added) Exhaust

Impenetrable Armor (Normal → Earth): Efficiency 3/3 → 6/9 [Efficiency] now grants Defense when you perform a [Sacrifice] instead of when drawing a card.

Icicle: Damage based on target’s Freeze stacks × 3/5 → 4/7. (Added) Consumes the target’s Freeze stacks.

Shatter: Damage based on target’s Freeze stacks × 4/7 → 5/8. (Added) Consumes the target’s Freeze stacks.

Formula change for both cards: Old: Freeze stacks × (n + Arcane bonuses, etc.) New: (Freeze stacks + bonuses) × n

Chilling Aura: Previously: Deal 8 damage. If target is Frozen, deal an additional 8 damage. Now: If the target is Frozen, remove 1 random beneficial effect from them.

Ice Shield: Previously: Apply 20 Freeze and gain 40 Defense. Now: Consume Freeze on the enemy and gain Defense equal to 2x/3x that amount.

New Cards

Reverse Flow: Removes 1 harmful effect from the target.

Reload:

Source

Steam News / 1 February 2026

Open original