Update log
Full Gold and Graves update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Gameplay
- Performance
Update Notice
This update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics.
Black Mage
A class specialized in sacrificing Health to summon minions and weaken enemies by applying curses.
New Class-Exclusive Cards
Each class now has exclusive X Cards that can only be obtained inside dungeons.
X Cards have a higher appearance rate than normal cards. (They are especially more likely to appear in the first shop before rerolling.)
X Cards cannot be taken outside the dungeon.
X Cards are designed to synergize strongly with their respective class and are more powerful than normal cards.
X Cards are visually distinguished from normal cards in the UI.
Card Adjustments
Some high-tier cards have been improved to make them more usable.
Heaven’s Wrath: Deals damage to a target area. (Added) Arcane effects are applied at 3x / 4x effectiveness.
Thunderbolt: Deals damage to a random enemy. (Added) Arcane effects are applied at 5x / 7x effectiveness.
Death Ray: Deals damage to a target area. (Added) Can now be upgraded up to +5. Cost 3/2 → 3/3
Doom: Deals damage to a target area. (Added) Cost is reduced by 1 for this battle.
Meteor Crash: Deals damage to a target area. (Added) Damage increases each time you perform a Sacrifice this battle.
Torrent: Deals damage to all enemies. (Added) Can now be upgraded infinitely during battle.
Tsunami: Previously: Deals damage to all enemies within 5 tiles in front of the caster and applies Wet. Now: Deals damage to all enemies and moves all enemies to an adjacent rear tile.
Flame Branch: Deals damage to a target area. (Added) Damage increases each time a Fire-element card is used during this battle.
Earth Split: Deals damage to all enemies in the front row. (Added) Damage increases each time you perform a Sacrifice this battle. Cost 2/1 → 3/2
Bloodstorm: Previously: Deals 4/6 damage 5 times and applies Wound. Cost 2/1 Now: Deals 6/8 damage 5 times. Cost is reduced by 1 during this battle. Cost 3/3
Flash Strike: Deals damage 7/8 times. (Added) Gain 6 Mana.
Flame Breath: Deals damage to all enemies in front. (Added) Damage increases each time a Fire-element card is used during this battle. Cost 2/2 → 3/3
Heat Resistance: Grants 3 Spirit Form. (Added) Applies 30 Burn.
Brand: Previously: Applies 10/10 Vulnerable, 10/10 Rupture, and 1/99 Brand Now: Applies 2/3 Vulnerable, 2/3 Rupture, and 1/2 Brand Cost 0/0 → 1/0
Bottom Deal: (Added) Exhaust Nature’s Cycle: (Added) Exhaust
Impenetrable Armor (Normal → Earth): Efficiency 3/3 → 6/9 [Efficiency] now grants Defense when you perform a [Sacrifice] instead of when drawing a card.
Icicle: Damage based on target’s Freeze stacks × 3/5 → 4/7. (Added) Consumes the target’s Freeze stacks.
Shatter: Damage based on target’s Freeze stacks × 4/7 → 5/8. (Added) Consumes the target’s Freeze stacks.
Formula change for both cards: Old: Freeze stacks × (n + Arcane bonuses, etc.) New: (Freeze stacks + bonuses) × n
Chilling Aura: Previously: Deal 8 damage. If target is Frozen, deal an additional 8 damage. Now: If the target is Frozen, remove 1 random beneficial effect from them.
Ice Shield: Previously: Apply 20 Freeze and gain 40 Defense. Now: Consume Freeze on the enemy and gain Defense equal to 2x/3x that amount.
New Cards
Reverse Flow: Removes 1 harmful effect from the target.
Reload:
Source
