In this update2
Full notes
Full Going Medieval update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, players! The newest patch (1.1.15) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
What changed
- Gameplay
- Maps
- Fixes
- Performance
- Server
Going Medieval changes
Quality Of Life Improvements
Added new symbols and background patterns to Heraldry.
Tweaked which negative mood buff can trigger altered states, so it’s less frequent.
Bugs and Fixes
Fixed the issue that caused Settlers to turn rebellious on secondary maps.
Fixed the issue that caused Settlers to turn rebellious while in a battle (raid, ambush, attack on bandit camp, etc)
Fixed the issue that prevented settlers from interacting with animals if they were close to a wall.
Fixed the issue that caused a merchant’s prisoners to be carried to bed when they fainted.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
