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Steam News22 July 202623d ago

Experimental Branch Patch (1.1.12)

Greetings, players! The newest patch (1.1.12) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update.

In this update1

Full notes

Full Going Medieval update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, players! The newest patch (1.1.12) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

What changed

12 fixes0 additions0 changes0 removals
  • Performance
  • Fixes
  • Maps
  • Events
  • Gameplay
  • Server
fixedBugs and FixesFixed several crash occurrences.
fixedBugs and FixesFixed the issue where replacing floors with no stability carriers below them would cause everything placed on those floors to be destroyed.
fixedBugs and FixesFixed some pathing logic in relation to mining. Note that slopes and dirt voxel in mid/high water are not minable by settlers that are located in that water.
fixedBugs and FixesFixed the issue where birthday perks would not register correctly once received.
fixedBugs and FixesFixed the issue where migrating deer would still try to leave the map, even after domestication.
fixedBugs and FixesFixed the issue where settlers would stand in place and do nothing while trying to pet animals that are on the caravan.

Going Medieval changes

fixedFixed several crash occurrences.
fixedFixed the issue where replacing floors with no stability carriers below them would cause everything placed on those floors to be destroyed.
fixedFixed some pathing logic in relation to mining. Note that slopes and dirt voxel in mid/high water are not minable by settlers that are located in that water.
fixedFixed the issue where birthday perks would not register correctly once received.
fixedFixed the issue where migrating deer would still try to leave the map, even after domestication.

Bugs and Fixes

  • Fixed several crash occurrences.

  • Fixed the issue where replacing floors with no stability carriers below them would cause everything placed on those floors to be destroyed.

  • Fixed some pathing logic in relation to mining. Note that slopes and dirt voxel in mid/high water are not minable by settlers that are located in that water.

  • Fixed the issue where birthday perks would not register correctly once received.

  • Fixed the issue where migrating deer would still try to leave the map, even after domestication.

  • Fixed the issue where settlers would stand in place and do nothing while trying to pet animals that are on the caravan.

  • Fixed the issue where all settlers would be auto added as participants at Sermon Event, regardless of their religious alignment.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Source

Steam News / 22 July 2026

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