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Steam News16 July 202629d ago

Experimental Branch Patch (1.1.11)

Greetings, players! The newest patch (1.1.11) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update.

In this update1

Full notes

Full Going Medieval update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, players! The newest patch (1.1.11) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

What changed

6 fixes0 additions0 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Server
fixedBugs and FixesFixed the issue that prevented ranged units from firing projectiles and animals dealing damage during their attacks.,
fixedBugs and FixesDISCLAIMERS:
fixedBugs and Fixes⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
fixedBugs and Fixes⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
fixedBugs and FixesAs always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server . Even though we might not reply, we are reading everything. Thank you!
fixedBugs and FixesFoxy Voxel

Going Medieval changes

fixedFixed the issue that prevented ranged units from firing projectiles and animals dealing damage during their attacks.,
fixedDISCLAIMERS:
fixed⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
fixed⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
fixedAs always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server . Even though we might not reply, we are reading everything. Thank you!

Bugs and Fixes

  • Fixed the issue that prevented ranged units from firing projectiles and animals dealing damage during their attacks.,

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Source

Steam News / 16 July 2026

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