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Steam News30 July 202615d ago

Patch Notes (1.1.13)

Greetings, medievalists! The newest patch (1.1.13) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update.

In this update2

Full notes

Full Going Medieval update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, medievalists!

What changed

7 fixes1 addition0 changes0 removals
  • UI and audio
  • Performance
  • Fixes
  • Maps
  • Gameplay
addedQuality of Life ImprovementsAdded a toggle to the in game graphics settings for occlusion culling
fixedBugs and fixesFixed several crash occurrences
fixedBugs and fixesFixed the issue that caused wells to not be placeable under beams
fixedBugs and fixesFixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)
fixedBugs and fixesPotential fix for constant GPU crashes. Let us know if this update has stabilised your experience.
fixedBugs and fixesDISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Going Medieval changes

addedAdded a toggle to the in game graphics settings for occlusion culling
fixedFixed several crash occurrences
fixedFixed the issue that caused wells to not be placeable under beams
fixedFixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)
fixedPotential fix for constant GPU crashes. Let us know if this update has stabilised your experience.

The newest patch (1.1.13) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life Improvements

  • Added a toggle to the in game graphics settings for occlusion culling

Bugs and fixes

  • Fixed several crash occurrences

  • Fixed the issue that caused wells to not be placeable under beams

  • Fixed the issue that made Settlers try to pet animals that were leaving the map (on a caravan for example)

  • Potential fix for constant GPU crashes. Let us know if this update has stabilised your experience.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

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Source

Steam News / 30 July 2026

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