Full notes
Full Going Deep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Bug Fixes
no longer falling through the bridge
when we remove the fridge the door is no longer locked
Empty memroy slots can no longer be loaded.
Fixed a bug where zombies could not be hit due to a zombie falling into infinity.
Fixed a bug that caused enemies to fall to the ground with each hit.
Collider has been added to the objects passed through in the hospital area.
The upper floor door in villa 2 no longer opens backwards.
added collider to the cage on the roof.
Edits
Added a save location to the apartment.
The number of spitting zombies on the roof has been reduced.
Extra zombies have been added to some places.
The chance of falling while passing through the construction site has been removed.
The camera facing the fuse box has been zoomed out a bit.
Added return to save after labyrinth.
Source
Changelog.gg summarizes and formats this update. How we read updates.
