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Steam News18 February 20233y ago

Ready for launch

Game improvements: Added gamepad support every item no longer spawns with the same probability Added a per-game tutorial that teaches how to use bombs.

Full notes

Full Going Deep update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes14 additions13 changes12 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
changedGame improvements:
addedAdded gamepad support
removedevery item no longer spawns with the same probability
addedAdded a per-game tutorial that teaches how to use bombs.
addedsome zombies can now hit nonstop
changedthe keys now appear on the map

Game improvements:

  • Added gamepad support

  • every item no longer spawns with the same probability

  • Added a per-game tutorial that teaches how to use bombs.

  • When you hit one of the eating zombies, the other zombies now react

  • When the load menu is opened, it now automatically focuses on the last record.

  • some zombies can now hit nonstop

  • the keys now appear on the map

  • Bomb drop probability has been reduced

  • Reduced chance of gunpowder spawning

  • Enlarged hitbox of zombie commander's head

  • A light was added there because it is difficult to see and pass between the trucks after the apartments.

  • bomb sound renewed

  • interacts now appear on the map

  • tutorial now teaches how to open the map

  • Added texts for some unwritten items

  • the location of the missile is now clearer

  • enlarged the size of blade 3

  • Reload can now be canceled by pressing the fire button on a pump gun

  • added more bullets

  • blade animation changed

  • Player's map icon changed to arrow instead of dot

  • Mist of dead enemies now dissipates over time

  • added a caption to the note saying to go from the bottom

Bug fixes:

  • Fixed the bug that caused the crosshair to start open when entering the game

  • added truck a collider

  • Added a collider to the shed in the gardener's place

  • removed a sound effect that was placed in the wrong region

  • Fixed a bug where double slot materials could not be moved

  • The error that caused the elevator to restart when it was loaded has been fixed.

  • Fixed a few places where zombies can't come

  • Added name to church save

  • Fixed the wrong one from m4a1's weapon development level

  • The board effect no longer appears when shooting zombies from their hands

  • Fixed a bug that caused zombies drawn from the pool to not perform their starting animations

  • Fixed a bug where spitting zombies could collide in the air with their saliva

  • Fixed a bug that caused endgame elevator zombies to not spawn

  • Fixed a bug that caused it to say "Would you like to throw it directly on the ground" when pressing F in the inventory?

  • rpg missile now has sound

  • invisible colliders in the end-of-level elevator can no longer be hit

  • icons no longer distort on objects of different sizes

  • map no longer rotates with the character

  • Improved the scripts of the load panel

  • Fixed a bug that caused distant objects to not appear on the map

  • Added collider to stones without colliders

  • trees passing through structures removed

  • Can't walk through trees anymore

  • Enemies can no longer enter through the end-of-level gate

  • the drawers in the apartment are now visible on the map

  • Fixed save name in radiaton zone

  • Fixed a bug that caused the aim to swipe right from time to time pointlessly

  • Enemies can no longer pass through locked doors in Villa 2

  • Fixed a bug where the number of craft materials could not exceed 100

  • loadmemory now works correctly

  • Fixed the bug that caused the enemies from the save to be corrupted

  • Removed the error to exit animation by pressing esc in interactables

  • Fixed a bug that caused zombies to jump excessively when they died after a certain period of time.

  • The bug that caused villa 2 chapters to be skipped has been fixed

  • main villa door now correctly displayed on the map

  • gates in the garden now correctly appear on the map

  • Fixed a bug that caused blades' properties to not work

  • Fixed a bug where axes could not be mounted

  • added fire effect per game

  • Character no longer looks down when load is done

  • Fixed a broken slot that could not be saved

  • Pot can no longer be pressed while dead

Source

Steam News / 18 February 2023

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