Full notes
Full Going Deep update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
Game improvements:
Added gamepad support
every item no longer spawns with the same probability
Added a per-game tutorial that teaches how to use bombs.
When you hit one of the eating zombies, the other zombies now react
When the load menu is opened, it now automatically focuses on the last record.
some zombies can now hit nonstop
the keys now appear on the map
Bomb drop probability has been reduced
Reduced chance of gunpowder spawning
Enlarged hitbox of zombie commander's head
A light was added there because it is difficult to see and pass between the trucks after the apartments.
bomb sound renewed
interacts now appear on the map
tutorial now teaches how to open the map
Added texts for some unwritten items
the location of the missile is now clearer
enlarged the size of blade 3
Reload can now be canceled by pressing the fire button on a pump gun
added more bullets
blade animation changed
Player's map icon changed to arrow instead of dot
Mist of dead enemies now dissipates over time
added a caption to the note saying to go from the bottom
Bug fixes:
Fixed the bug that caused the crosshair to start open when entering the game
added truck a collider
Added a collider to the shed in the gardener's place
removed a sound effect that was placed in the wrong region
Fixed a bug where double slot materials could not be moved
The error that caused the elevator to restart when it was loaded has been fixed.
Fixed a few places where zombies can't come
Added name to church save
Fixed the wrong one from m4a1's weapon development level
The board effect no longer appears when shooting zombies from their hands
Fixed a bug that caused zombies drawn from the pool to not perform their starting animations
Fixed a bug where spitting zombies could collide in the air with their saliva
Fixed a bug that caused endgame elevator zombies to not spawn
Fixed a bug that caused it to say "Would you like to throw it directly on the ground" when pressing F in the inventory?
rpg missile now has sound
invisible colliders in the end-of-level elevator can no longer be hit
icons no longer distort on objects of different sizes
map no longer rotates with the character
Improved the scripts of the load panel
Fixed a bug that caused distant objects to not appear on the map
Added collider to stones without colliders
trees passing through structures removed
Can't walk through trees anymore
Enemies can no longer enter through the end-of-level gate
the drawers in the apartment are now visible on the map
Fixed save name in radiaton zone
Fixed a bug that caused the aim to swipe right from time to time pointlessly
Enemies can no longer pass through locked doors in Villa 2
Fixed a bug where the number of craft materials could not exceed 100
loadmemory now works correctly
Fixed the bug that caused the enemies from the save to be corrupted
Removed the error to exit animation by pressing esc in interactables
Fixed a bug that caused zombies to jump excessively when they died after a certain period of time.
The bug that caused villa 2 chapters to be skipped has been fixed
main villa door now correctly displayed on the map
gates in the garden now correctly appear on the map
Fixed a bug that caused blades' properties to not work
Fixed a bug where axes could not be mounted
added fire effect per game
Character no longer looks down when load is done
Fixed a broken slot that could not be saved
Pot can no longer be pressed while dead
Source
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