Update log
Full Godsworn update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
- Performance
- Fixes
Act 2 update is out now!
Originally, this update was supposed to be quite a bit smaller, with only 1 hero. But we might have gotten a little carried off - with 3 campaign heroes, new units, 5 chunky campaign missions, 2 new skirmish maps and more. This also means that the total hero count planned for the 1.0 release has increased from 8 to 9.
Update content:
5 new campaign missions that continue the story, with 2 of the missions being Order faction.
2 new skirmish maps: Blue Pastures (4 player) and Sambia (6 player).
Saint George – A commander focused on cavalry troops. Currently only available in the campaign. He will become playable in custom games in a future update.
Vakarine – A powerful Baltic caster hero focused on mythical and spirit units. As a smaller scope hero that comes from campaign, she is unlocked in custom games after completing Mission 6: Eclipse.
Indraja – A Baltic archer hero with powerful abilities. As a smaller scope hero that comes from campaign, she is unlocked in custom games after completing Mission 10: Lone Star.
New units in hero rosters: Laumes, harpy-like casters with hero-specific elemental affinities. Kriwes, wise pagan priest casters great at banishing enemy heroes. Paladins, elite knights blessed by Heaven. Squires, mounted archers that can buff other units. Longbowmen, mercenary elite archers. The Wonderbird, a creature of legend that can heal injuries and prevent further conflict. The long awaited cockatrice, a very large monstrous unit, And more!
Hero animation updates: select heroes have received an animation upgrade. That's right, slow and floaty Michael is no more. Heroes now also have an introduction animation when selected in the lobby.
Features:
New Steam achievements.
New defense type: wet. Receives 200% lightning damage and 50% fire damage.
Non-hosts can now pick their own starting locations in skirmish lobby.
New charge system for knights.
Deer areas no longer block the build grid, making it easier to place a hunter building.
Catapults, cannons and other wheeled construction units will rotate when going up or down hills.
Extended color selection option in lobby.
Rangers now have arrows in their hands when shooting.
Fixes:
Overall FPS Increases, We keep looking for more things to optimize every update.
Potential fix to memory leak caused by projectiles. We monitor for more sources of leaks.
Minimap icon sorting should now render resources on top of units for better readability.
"Take this" text in ping wheel fixed.
Improved building collision with elevation.
Removed duplicate Blue Pastures in Gaurdians of Treiden.
Meness' blades no longer visible through fog of war.
Refund/cooldown should now reset when halting an ability mid-cast.
Charm can no longer be interrupted.
When targets die, the attacking unit no longer has its hit targeting spells cancelled.
Added missing physical damage type for Marksmen.
Destructible props now de-register correctly, which should fix some minor bugs and improve performance.
Golden Harvest glyph can no longer be applied to Ausrine, as she had no use for the glyph.
Fixed an issue where AI spells were not showing their visuals.
AoE spells can now hit destructible objects (props with hit points).
AoE spells with angles were offset in the wrong direction, fixed. Targeting should now feel a lot more accurate.
The building grid now gets updated later, to better match the pathing grid. This means you can't build outside of the walkable areas anymore.
Fixed some broken in-world text popups (tutorial messages).
Chosen player starting positions no longer reset on new player joining (and other actions).
Bear-Slayer can no longer be converted.
Source
