Godsworn
Steam News 27 March 20261mo ago

Patch #6 Is Live!

We've had a bit of an eventful month, but we continue getting on with the work! Most importantly, we are deploying a fix for the crash that seems to have sneaked in last update. We added proper visuals for the resources…

Update log

Full Godsworn update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

14 fixes7 additions3 changes4 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • Workshop
addedMost importantly, we are deploying a fix for the crash that seems to have sneaked in last update. We added proper visuals for the resources workers carry, gave Indraja a new unique ability, added a range preview for self-cast abilities, and a whole lot more.
addedIndraja now has a unique ability, Lightning Bolt, instead of Hidden Blade, which was a Meness copy.
addedNew bandit camp sets have been added, with order units and order camp visuals.
addedConverted Tribe glyph building now has a unique Order themed upgrade for the Tribesman.
addedIndraja can now have Bangputis’s Scarf glyph.
removedRepair speed of workers now takes into account the total health and is no longer a flat number. This should speed up repairs on buildings such as walls.

We've had a bit of an eventful month, but we continue getting on with the work!

Most importantly, we are deploying a fix for the crash that seems to have sneaked in last update. We added proper visuals for the resources workers carry, gave Indraja a new unique ability, added a range preview for self-cast abilities, and a whole lot more.

The full list of changes:

Features:

  • Abilities that have a range around character now preview the range when the icon is hovered over.

  • Indraja now has a unique ability, Lightning Bolt, instead of Hidden Blade, which was a Meness copy.

  • Rally points on units are now visualized with a glow to make a distinction from ground rally points.

  • New bandit camp sets have been added, with order units and order camp visuals.

  • Converted Tribe glyph building now has a unique Order themed upgrade for the Tribesman.

  • Indraja can now have Bangputis’s Scarf glyph.

  • Repair speed of workers now takes into account the total health and is no longer a flat number. This should speed up repairs on buildings such as walls.

  • When spawning, worshippers will no longer search for repairs to do.

  • Repair search area decreased by 10.

  • Added custom visuals for worker-carried resources such as deer, ore and wood.

Campaign:

  • Journey From Dausos should be slightly easier, primarily on lower difficulties. Some knights were removed because those units were buffed in previous patches.

  • In A Union Divided, the trebuchets should not start shooting early anymore. This happened because they were added to the enemy AI commander logic.

  • In A Union Divided, allied AI should now be stronger with some additional resources and buildings.

  • In A Union Divided, the enemy AI should focus more on human players, preventing the allied AI from dying and losing you the mission.

  • In Siege of Lennewarden, made the trebuchet quest tent indestructible to prevent the quest from being destroyed by enemy waves.

  • In Founding of Ryga, the AI allied Bishop should now make walls just like AI allied George does.

Fixes:

  • Fixed game freeze/crash due to worker repair. This was especially noticeable in the Founding of Ryga campaign mission.

  • Fixed performance leaks in the push system.

  • On the Blue Pastures skirmish map, the defending spirits do not fade anymore.

  • Fixed one of the challenge maps getting stuck in the loading screen.

  • Woodcutter workers now check if their walking path will be too long to avoid walking somewhere dangerous.

  • Fixed Cockatrice unit using the Pukis damage. The damage is now a lot higher.

  • Fixed the mismatch between the visual and targeting area of Golden Embrace.

  • Fixed Saint aura having wrong text linked.

  • Fixed the mismatch between tower search range and attack range.

  • Fixed unmounted Squires missing the shield tag.

  • Fixed the Sergeant glyph free unit spawning too early before the building is finished.

  • Fixed Mason Guild upgrade adding additional housing before construction is complete.

  • Fixed transferring unbuilt houses to allies removing the pop cap the house would have given you, providing a way for the pop cap to be in the minus.

  • Fixed units not changing targeting after the target was converted.

  • Naave Spigana no longer applies death-touched to buildings.

  • Woodcutter PFX should be better aligned and spawn from the tree.

  • Gave more leeway to resource dropoff, fixing workers sometimes getting stuck on delivery. This is a visual fix only, workers gather rate was unaffected as long as they were assigned.

  • Fixed worshippers not grabbing the right tools when several were assigned to the same building.

  • Fixed hunter workers shooting the building

Source

Steam News / 27 March 2026

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