Godsworn
Steam News 18 February 20263mo ago

Hotfix #9 Is Out Now!

Hotfix #8 is now live! This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. The main issues that have been fixed are: excessive screenshake on shrine des…

Update log

Full Godsworn update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes0 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
fixedHotfix #8 is now live!
fixedThis hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. The main issues that have been fixed are: excessive screenshake on shrine destruction and crashes related to the worker assignment improvements from last patch.
fixedFixed a crash related to structure building logic. We think this was related to various crashes we saw reported, so hopefully it addresses several of them.
fixedFixed excessive screenshake on shrine destruction.
fixedFixed worshippers not being able to be reassigned sometimes.
fixedFixed George being unintentionally available to play in skirmish through a series of interface shenanigans. Worry not, the saint knight will arrive in skirmish in a future update, and you will see why he needed extra work for his last skills. :)

Hotfix #8 is now live!

This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. The main issues that have been fixed are: excessive screenshake on shrine destruction and crashes related to the worker assignment improvements from last patch.

Fixes:

  • Fixed a crash related to structure building logic. We think this was related to various crashes we saw reported, so hopefully it addresses several of them.

  • Fixed excessive screenshake on shrine destruction.

  • Fixed worshippers not being able to be reassigned sometimes.

  • Fixed George being unintentionally available to play in skirmish through a series of interface shenanigans. Worry not, the saint knight will arrive in skirmish in a future update, and you will see why he needed extra work for his last skills. :)

  • Fixed George being a tab in the glyph list, which might have caused some players to think he was meant to be playable already.

  • Fixed a bunch of glyphs showing the wrong places where to find them, and hid a glyph that is not yet findable anywhere.

  • Fixed knights and squires sometimes causing negative housing due to dismounting logic.

  • Fixed some cloth simulations not being active or clipping with the model: Meness, Indraja, Squire horse, two handed axe warrior and Vakarine on horse.

Campaign:

  • The starting scene for Founding of Ryga was inversed in difficulty. It should now be easier on easy.

Let us know if you encounter any more issues! We read all the messages on forums and discord, and do our best to work through those reports as best we can.

Source

Steam News / 18 February 2026

Open original