Full notes
Full Godstone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
While the Early Access is taking shape, I have also been working through the feedback you guys have given me over these past couple of days. Next Fest nears, and Godstone needs to be as scrumptious as possible.
Stay hydrated! - Plant
List of changes: ⦁ Changed the keybindings section as some of them were no longer used or outdated ⦁ Lowered volume of menu theme ⦁ Menu theme is now affected by music volume settings ⦁ Updated text positions in the settings menu that were out of bounds ⦁ Text in dialog no longer go out of bounds when using the secondary font ⦁ Weapons now display if they are for main hand or off hand ⦁ Ensured E notification on doors high up in a room does not go out of screen border ⦁ Swords now describe how to do a heavy attack ⦁ Sword and shield now has pretty icon artwork ⦁ Fixed a bug that caused UI buttons to disappear after ending some dialogs ⦁ Fixed an issue that caused the floating golem head thingies to not shoot at the player correctly ⦁ Put the difficulty button into the death menu so players can increase or reduce difficulty on death ⦁ Fixed a bug that caused the first level of Ilzetath's library to reset when going back from the second level, causing it to be an infinite source of sweet sweet loot ⦁ Fixed an issue where enchanted fire wizards shoot their extra missiles to the far right instead of from their center ⦁ Fixed an issue that caused Undying auras to affect enemies throughout the empowered enemy's death animation. It now ends instantly ⦁ Updated Undying aura visuals ⦁ Fixed an issue where The lifestealer's collected souls did not collide properly with Gerion ⦁ Added a cool effect on Gerion when carrying The Lifestealer ⦁ Added sound when Gerion consumes souls collected by The Lifestealer ⦁ Items and crowns no longer trigger their drop sound or bounce when they spawn at the beginning of a level ⦁ Fixed an issue where Ring of Shadows, thundercharm and Chilly Bracelet spawn their effect far off to the right of the player. ⦁ Fixed a bug that allowed players to pet frogs while in dialog ⦁ Fixed empowerment visuals on enemies on Challenge difficulty as they were often not centered on the enemy. ⦁ Fixed an issue where fire empowerment did not emit fire at the center of an enemy ⦁ Fixed an issue with tooltip for main hand not showing in the inventory ⦁ Centered the E notification on the portal leading out of Ilzetath's library ⦁ Fixed an issue that caused crowns to not display tooltip in the inventory
Source
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