Full notes
Full Godstone update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
Godstone changes
Hail sorcerers!
I have released an update adding some pretty sick new skills you can select when levelling up, improved a large number of Bloodtree gems and did a bunch of bugfixing and general polish!
Added 3 new skills on level up:
Domination
Your missiles bounce on enemies +1 times. This does not affect missiles that pierce.
-15% to all magical damage
Ward
When enterting a new level, gain a shield that blocks damage based on your max energy. Lasts until broken. (1 shield health per 8 max energy)
+3 max energy
Chaos
When a missile reaches max range or explodes, it spawns +1 energy missile that deals 0.6 physical damage.
Upgraded a bunch of Bloodtree Gems:
Shard of Fire:
Before:
+5% fire damage
-2% frost damage
After:
Burning enemies now spread burn to other nearby enemies
+6% fire damage
-3% frost damage
+20% burn duration
Shard of Frost:
Before:
+5% frost damage
-2% fire damage
After:
Chilled enemies now spread chill to other nearby enemies
+6% frost damage
-3% fire damage
+20% chill duration
Spellgem:
Before:
+3 max energy
+15% energy regeneration
-1 max endurance
After:
On attack, erupt in magic that deals thunder damage based on your max energy. (1 damage per 15 max energy)
+4 max energy
+25% energy regeneration
-1 max endurance
Mark of Durability:
Before:
+2 max endurance
-5% movement speed
After:
+3 max endurance
-4% movement speed
Mark of the Magi:
Before:
+1 bounce
+50% range
+5% to all magical damage
-10% physical damage
-7% to all resistances
After:
+1 bounce
+30% range
+5% to all magical damage
-8% physical damage
-5% to all resistances
Mark of Mastery:
Before:
+5% physical damage
+3% attack speed
+2% movement speed
-3% to all magical damage
After:
+7% physical damage
+4% attack speed
+3% movement speed
-5% to all magical damage
Witchcharm:
Before:
+2 missiles whenever you spread neferin taint
+20% curse duration
After:
+3 missiles whenever you spread neferin taint
+5% neferin damage
+20% curse duration
Gem of Lasting Corruption:
Before:
Neferin Taint explodes +1 times where it lands
+20% range
After:
Neferin Taint explodes +2 times where it lands
+4% neferin damage
+30% range
Mark of Sight:
Before:
+30% range
After:
+50% range
Mark of Treasures:
Before:
Start each game with 1 vault key
+10% gold drop
After:
Start each game with 1 vault key
+20% gold drop
Charm of Travel:
Before:
+5% movement speed
After:
+7% movement speed
Wardingstone:
Before:
+5% frost resistance
+5% fire resistance
After:
+8% frost resistance
+8% fire resistance
Bendingcharm:
Before:
+2 bounce
+20% range
-7% movement speed
After:
+2 bounce
+30% range
-5% movement speed
General polish'n good stuff
You no longer have to drag gems over to the crafting slots in the Blood Tree, instead you can click on them and they will do it automatically. With mouse and keyboard you can now right click on a gem and it will do the same.
You can also use the left joystick to navigate the "fake mouse" in the Blood Tree and not just the D-Pad.
- Adjusted High Priest health(The guy that casts that chain spell) Decreased from 55 to 35 health
- Adjusted High Guard health(The big guard that throws spears in your face) Increased from 25 to 35 health
Increased the health of the Shardbearer from 100 to 150
Balanced the Orb of Flames and Orb of Frost so they erupt in less mmissiles, same for Eye of unstable power. This is due to the new Chaos level up skill that spawns missiles whenever a missile "dies"
Increased the health of all enemies on Insanity difficulty by 20%
Fixed a bug that messed up gem crafting if you unplug or plug in a controller while there are gems in the crafting sockets
Fixed an error causing Ximelian to repeat her intro dialog each run
Polished and shortened some drawn out dialog
Fixed an error that caused multiple enemies to not have more health on Insanity Difficulty
Fixed a bug that causes dagger attacks to not break invisibility
Fixed a rare bug that none of you have probably experienced yet because its late game but I just randomly found it ... if you use the gem Brain of the Unseen that makes you faster while invisible and you also use the rare dagger Shadowfang that turns you invisible when you kill enemies, it will actually have the reversed effect and make you permanently slower until you can barely move x.x
Fixed a bug that caused scroll of invisibility to not apply the movement boost if you also use Brain of the Unseen
Corrected description on Brain of the Unseen, it said it gave 25% movement speed while invisible while it actually gives 40%
I completely forgot to make an icon for the Dragons Breath spell ... so that has been added as well xD
Polished description of Dragon's Breath
Nerfed Tel'Itris' dagger blessing, reducing the bonus damage with daggers from 0.4 to 0.3
Fixed an error with Tel'Itris' blessing that deals lightning damage to enemies whenever a missile bounces ... It dealt no damage. I looked up why. Its because I had accidentally set the damage to 0. Bruh.
Improved the relic Emberglass by increasing its damage from 1.4 to 2.4
Removed a sound error whenever you open Urielas' shop and he has new wares
Fixed a bug that caused empowered monsters to drop a staggering amount of 0 gold in a gold pile xD
Fixed an error that caused no music to play when leaving the eastern temple in the Crimson Gardens
Fixed an error that caused no boss music to play after speaking to Ximelian
Fixed a bug that caused the buttons in Te'Itris' shop to disappear after talking to her
Added name and quote to the Skullstrider statue in the Hall of Fame - woops, i forgot xx
Slightly increased the drop chance of level 2 gems
Poison explosions now instantly deal 2 damage to enemies on top of the damage over time poison debuff
Increased the hitbox of level 1 gems so they are easier to pick up from the gem menu and place into the bloodtree.
Source
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