Full notes
Full Gods and Idols update
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What changed
- Gameplay
- Performance
- UI and audio
- Server
- Fixes
Gods and Idols changes
This update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks.
GAMEPLAY
All buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now do
Greatly decreased the threshold for Entropy to become active, even a relatively small amount above Stockpile max will now trigger Entropy
Warehouse no longer provides +50% Production to adjacent Mines
CLIENT
Greatly improved performance in dataset handling
Removed deprecated ArtifactBlueprintLibraryJS data assembly during startup
VISUAL
Buildings with no workers, or empty queues, now have a visual Zzz indicator
Reduced the amount of visual fx from adjacent stockpiles
INTERFACE
Citadel now shows that it adds +100 Residences
Number of Residences are now shown in the planet management widget
The Add worker button is now below the production lines, just above the Add work orders button
BACKEND
Continued moving communications over to the new protocol
Various improvements and enhancements to internal data structures and datasets
Greatly improved performance in dataset handling
BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)
Fixed issue that could result in empty datasets after certain hashmap operations
Fixed buildings refunding their entire construction cost upon completion
Fixed building stockpiles stuck with X / Y Resource after removing a recipe from the queue
Fixed Entropy being stuck at 0% in the planet management widget (This is a visual fix, the behaviour has not changed)
Fixed Hashmap memory leak
Source
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