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Steam News10 June 20224y ago

Patch 5.25.860 (Fixes)

This update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks. GAMEPLAY All buildings now provide 10 Residences.

Full notes

Full Gods and Idols update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions11 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Server
  • Fixes
changedThis update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks.
changedGAMEPLAY
changedAll buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now do
changedGreatly decreased the threshold for Entropy to become active, even a relatively small amount above Stockpile max will now trigger Entropy
changedWarehouse no longer provides +50% Production to adjacent Mines
changedGreatly improved performance in dataset handling

Gods and Idols changes

changedThis update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks.
changedGAMEPLAY
changedAll buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now do
changedGreatly decreased the threshold for Entropy to become active, even a relatively small amount above Stockpile max will now trigger Entropy
changedWarehouse no longer provides +50% Production to adjacent Mines

This update mostly focuses on fixes, but also has some quality of life improvements and visual tweaks.

GAMEPLAY

  • All buildings now provide 10 Residences. Previously, buildings that had a +Residences modifier (Citadel, Housing) did not add 10 in addition to the modifier, they now do

  • Greatly decreased the threshold for Entropy to become active, even a relatively small amount above Stockpile max will now trigger Entropy

  • Warehouse no longer provides +50% Production to adjacent Mines

CLIENT

  • Greatly improved performance in dataset handling

  • Removed deprecated ArtifactBlueprintLibraryJS data assembly during startup

VISUAL

  • Buildings with no workers, or empty queues, now have a visual Zzz indicator

  • Reduced the amount of visual fx from adjacent stockpiles

INTERFACE

  • Citadel now shows that it adds +100 Residences

  • Number of Residences are now shown in the planet management widget

  • The Add worker button is now below the production lines, just above the Add work orders button

BACKEND

  • Continued moving communications over to the new protocol

  • Various improvements and enhancements to internal data structures and datasets

  • Greatly improved performance in dataset handling

BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)

  • Fixed issue that could result in empty datasets after certain hashmap operations

  • Fixed buildings refunding their entire construction cost upon completion

  • Fixed building stockpiles stuck with X / Y Resource after removing a recipe from the queue

  • Fixed Entropy being stuck at 0% in the planet management widget (This is a visual fix, the behaviour has not changed)

  • Fixed Hashmap memory leak

Source

Steam News / 10 June 2022

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