Full notes
Full Gods and Idols update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Server
- Performance
- Fixes
Gods and Idols changes
This update contains a major new mechanic, Regions, which affects how you plan the layout of buildings on your planets. It is likely that old layouts are no longer efficient, or possibly no longer viable at all. Check your food production and make sure to adjust layouts if needed. Unwanted buildings can be destroyed by selecting the building, then clicking the button in the top right corner of the building management panel.
GAMEPLAY
New gameplay mechanic: Building Regions
Adjacent Buildings of the same-, or related-, type now form Regions
Some buildings, such as Farmland, provide benefits if they are part of a Region
See individual Building tooltips for more information on what modifiers they gain from Regions
Auxiliaries have been moved back to the planet construction panel, and are no longer built from within their parent building
Most buildings no longer require a specific adjacent building in order to be placed, this does not affect modifiers that work off of adjacencies
Ravager scouts now spawn at a random point in the star system then move to a planet instead of spawning directly around a planet
Decreased the movement speed of Ravager fleets slightly
Ravager fleets are now untargetable by planetary defenses until the fleet has fully spawned in
CLIENT
Continued moving communications over to the new protocol
INTERFACE
Updated tooltip layout
Updated planet construction panel
BACKEND
Continued moving communications over to the new protocol
Optimized away stupidly slow nested cascading in t_Planet:t_Tile:UpdateGroups()
BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)
Fixed crash in t_List:Merge()
Fixed list corruption caused by t_List:Merge() incorrectly creating new child objects
Fixed crash in t_Planet:t_Tile:UpdateGroups()
Fixed issue that could cause some Treasures to be invisible
Fixed timing issue with Ravager scouts that could cause them to expire much faster than intended
Fixed Ravager fleet spawning issue that could lead to Ravager fleets being prematurely destroyed
Fixed alignment issue in Add new worker widget under certain UI scalings
Fixed two cases that could lead to R-99 errors when a player was trying to reset their progress
Source
Changelog.gg summarizes and formats this update. How we read updates.
