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Steam News8 May 20224y ago

Patch 5.25.807 (Homes)

This patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers. It also contains a potential fix for memory errors during startup.

Full notes

Full Gods and Idols update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes10 additions8 changes1 removal
  • Fixes
  • Gameplay
  • Performance
  • Balance
  • UI and audio
addedThis patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers. It also contains a potential fix for memory errors during startup.
fixedHOTFIX 1
changedRolled back hashmap changes due to a memory leak
changedGAMEPLAY
addedRecipes can now have weighted, randomized, outputs
removedThe following recipes have been removed Siderite mining (Tier 6) Enargite mining (Tier 6) Cobaltite mining (Tier 6) Sand mining (Tier 6) Limestone mining (Tier 6) Coal mining (Tier 6) Ways to focus on specific outputs will come back in the future

Gods and Idols changes

addedThis patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers. It also contains a potential fix for memory errors during startup.
fixedHOTFIX 1
changedRolled back hashmap changes due to a memory leak
changedGAMEPLAY
addedRecipes can now have weighted, randomized, outputs

This patch consolidates some of the recipes into a more manageable format, as well as adding Housing, and tweaks to the Ravagers. It also contains a potential fix for memory errors during startup.

HOTFIX 1

  • Rolled back hashmap changes due to a memory leak

GAMEPLAY

  • Recipes can now have weighted, randomized, outputs

  • The following recipes have been removed

    • Siderite mining (Tier 6)

    • Enargite mining (Tier 6)

    • Cobaltite mining (Tier 6)

    • Sand mining (Tier 6)

    • Limestone mining (Tier 6)

    • Coal mining (Tier 6)

    Ways to focus on specific outputs will come back in the future

  • New recipes are available

    • Mine > Rudimentary mining (Tier 6)

    • Forgeworks > Furnace > Glass (Tier 6)

  • New building Housing

  • Multiple Production lines can now be Sweeping at the same time

  • Adjusted Ravager Scout base spawn probability to 1/60min, up from 1/100min

  • Ravager Scouts can now be clicked on, dealing damage to the ship and eventually destroying it

  • Max simultaneous Ravager Scouts per planet is now unlimited, up from 1

  • Increased planet stockpiled resources factor on Ravager Fleet strength

  • Max simultaneous Ravager Fleets per planet is now unlimited, up from 1

  • Defense installations now consume 5 munition/minute during combat, up from 1 munition/minute

CLIENT

  • Greatly improved hashmap performance

INTERFACE

  • Added some more indicators to Production line states to show what they're doing

  • Added more icons to Production line states

  • Updated Ravager Scout tooltip to reflect that it can now be clicked on to deal damage to it

BACKEND

  • Greatly improved hashmap performance

BUGS (Thank you for reporting issues and bugs, your help is greatly appreciated!)

  • Fixed resources not being moved from Building- to Planet- stockpile

  • Moved some code around and added some potential fixes to errors when loading large files (Such as the clouds)

  • Fixed some session static data being sent more than once during a session

  • Fixed one cause of server crashes

Source

Steam News / 8 May 2022

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