Full notes
Full Godless Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
New version released. Nothing too exciting here.
FIXES - In the 2nd 'defection' story path, if you did the secondary objective before the main one, the next phase of the campaign had assorted issues. Not anymore! - Restored missing tool-tip on the health stat of enemies while viewing a combat.
"FIXES" - Made some changes that may reduce the chances of the random 'can't give orders' glitch. May also make it worse. I dunno, I just work here. You can press Ctrl+U to solve it if it happens, but the actual causes(s) remain unknown. I have some leads to investigate for next time though.
PLANS -Thinking of doing a couple of QoL improvements, including faster map scrolling and ability to skip combat animations/delays. Also going to try and find more information on the glitch mentioned above.
-Investigating an issue that lets you win an autoresolve in a fight where you are about to lose. Can't reproduce so it may or may not actually be solvable, don't really know what circumstances this happens in, just a rumour effectively.
Source
Changelog.gg summarizes and formats this update. How we read updates.
