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Steam News23 May 20206y ago

Patched 1.07 -> 1.071

FIXED: - It was possible to get 'autoresolve safe' in a battle if you had allies helping and they all died.

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Full Godless Tactics update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedFIXED: - It was possible to get 'autoresolve safe' in a battle if you had allies helping and they all died. This was due to bad programming from me - the 0 remaining allies fed into some equations and caused a divide by zero error, which gave the player infinite simulated combat power! You could use this to theoretically win any battle, as long as you sacrificed an ally party during it. Now, sadly, you have to do it the regular way. But still, sacrifice your allies anyway, just for fun!

Godless Tactics changes

fixedFIXED: - It was possible to get 'autoresolve safe' in a battle if you had allies helping and they all died. This was due to bad programming from me - the 0 remaining allies fed into some equations and caused a divide by zero error, which gave the player infinite simulated combat power! You could use this to theoretically win any battle, as long as you sacrificed an ally party during it. Now, sadly, you have to do it the regular way. But still, sacrifice your allies anyway, just for fun!

FIXED: - It was possible to get 'autoresolve safe' in a battle if you had allies helping and they all died. This was due to bad programming from me - the 0 remaining allies fed into some equations and caused a divide by zero error, which gave the player infinite simulated combat power! You could use this to theoretically win any battle, as long as you sacrificed an ally party during it. Now, sadly, you have to do it the regular way. But still, sacrifice your allies anyway, just for fun!

Source

Steam News / 23 May 2020

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