Full notes
Full Godking: Master of Rituals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Store
- Maps
Godking: Master of Rituals changes
Less than five days till early access release, so we are working hard to make sure the game is in the best shape it can be!
General
Scrolling ui by hovering over it and using the mouse wheel has been sped up. This makes the feature smoother to use across the game.
When a commander is already at his faction HQ, all “teleport back to HQ” spells and scrolls will be grayed out and unusable, until the commander leaves.
Added a scrollbar for holdings with exceptionally full holding ui - such as a late game HQ, with lots of recruitment options, holding upgrades and dozens of garrisoned units.
Content
Added new NPC factions the Revolution - a group of human revolutionaries with dangerous new ideas, and the Forest Goblins - famous for their Spiderknights and Witchen healers. These can now be found defending holdings or wandering around the world in small groups. In total this update brings about a dozen new units to Eliador - the Godking world.
Fixes
Fixed an issue where the holding ui top box would leave a blank space when inspecting enemy holdings.
Fixed an issue where a consumable artifact found after winning a battle, could cause an exception.
Fixed an issue where a combat summoned unit (temporary for this battle only unit) could end up on top of a wall.
Fixed an issue where purchasing holding upgrades, would display a placeholder icon instead of the correct one
Fixed an issue where enemy army power score on hover-over tooltip would say “Army Power”. It now says “Enemy Power”, making it clearer what you are looking at.
Fixed an issue where the battle summary screen would say the player had lost a battle, even if he actually won. This was a display issue only, and did not affect the game directly.
Fixed a world map camera issue, where it would sometimes think you were at the edge of the map when you were not.
Fixed a world map camera issue, where on loading a large map it would sometimes misalign the camera
Source
Changelog.gg summarizes and formats this update. How we read updates.
