Full notes
Full Godfist update
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Repeated intro
Hello everyone, I hope you're enjoying the godfist demo!
What changed
- Balance
- UI and audio
- Gameplay
- Maps
Godfist changes
This third demo patch comes with a few balance changes and a few addition
Additions
Added footstep sounds to all enemies, should make it easier to hear when an enemy is behind you.
There will now be a launch sound playing when the void knight jumps.
Changes
The void knight can no longer do jump attacks if they cannot see you.
Void knights jump damage has been reduced.
Enemy fireball damage has been reduced.
Hit range of the shinobi has been reduced.
The shinobi will now wait longer before teleporting.
Smoke effects on teleporting enemies have been reduced.
Damage from stage hazards has been increased.
Passive ability upgrades have been increased.
Kick has now gotten a wider range, should be easier to hit enemies now with it.
The time before the player ability "bomb" explodes have been reduced from 2 seconds to 1 second after hit.
Cheers /Icehelm
Source
Changelog.gg summarizes and formats this update. How we read updates.
