Full notes
Full Godfist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The time has finally come to step into the future.
This is the first Icehelm game that gets updated from Unreal Engine 4 to Unreal Engine 5.
So what does this mean? This mean that the game gets a visual upgrade, specifically Lumen which is realtime global illumination. It also give players Temporal Super Resolution (TSR), which is a much more smoother AA experience compared to FXAA.
Also thanks to the engine update there have also been some fixes that has plagued the Godfist. But that's not all, there is also a new added enemy. The Void Ghost.
This a weak but fast enemy that is almost invisible except for his big red eyes. So be sure to watch out for him.
Here are the current changes for the Unreal Engine 5 update.
Added
Unreal Engine 5 update
realtime global illumination
new enemy Void Ghost
Fixes
Floating point errors, this was causing the player to take more push damage at the end of the tower.
Jaggy animations. Some users had problems with animations being a bit jarring, this update should fix that.
That's all for now, until next time Icehelm out
Source
Changelog.gg summarizes and formats this update. How we read updates.
