Full notes
Full Godfist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone I hope you're enjoying the godfist demo!
What changed
- Fixes
- Maps
- UI and audio
- Events
- Gameplay
Godfist changes
The game has gone through a few improvement since last time. See the change log down below.
Also if the controls are messed up after the update just hit "reset input" and it should be fixed.
Additions
Added a new stage hazard "Falling lantern". Use any projectile to drop an lantern on your enemies to do huge area of effect damage.
All projectiles can now trigger stage hazards and destroy crates/urns
Changes
Some abilities have had their damage numbers tweaked.
Floors with very few enemies have gotten additional low level enemies.
Gold and experience rewards for punching a enemy has been tweaked. High level enemies should give more now of everything.
Gold and experience rewards fly distance has been halved, should making running around and picking them up less frustrating.
Fixes
Reset and rebind keyboard inputs should now work correctly.
The fireball ability was broken in the last build and should be working correctly now.
Coming improvements
In the future the player will only get upgrades for abilities in current deck, removing the issue of getting upgrades for abilities that the player doesn't have.
Cheers /Icehelm
Source
Changelog.gg summarizes and formats this update. How we read updates.
