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Steam News17 October 20258mo ago

GODBREAKERS | STORY & LORE

Hi everyone, I'm Erik Fagerholt, the Narrative Director here at To The Sky. First of all, we’re incredibly grateful for the amazing support!

Full notes

Full GODBREAKERS update

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What changed

0 fixes0 additions8 changes0 removals
  • Gameplay
  • Store
changedFirst of all, we’re incredibly grateful for the amazing support! It’s been awesome seeing so many of you jump into the updated demo and push Godbreakers into the top demos during Steam Next Fest. Thank you for playing, sharing feedback, and helping us make the game even better! We’re beyond excited for the full release on October 23!
changedWORLD & SETTINGWhen we first began crafting a world and setting around the initial design pitch, we knew right away that we wanted Godbreakers to be set in space and to tell a kind of “magic vs. technology” story. We wanted the themes to explore artificial intelligence, but far in the future, at a time when humanity was nothing more than a faint memory. A world where the great-great-grandchildren of the generative AI we use today had colonized the solar system without us.
changedA GAMEPLAY FIRST APPROACHAt To The Sky, our philosophy is "gameplay first," and that principle extends to our narrative design. We believe the Narrative provides the mood, and the Gameplay provides the plot. The real story is the moment-to-moment experience you have in the game, not a linear path we force you down.
changedA GAMEPLAY FIRST APPROACHFor Godbreakers, we've approached the story like a director's commentary track on a DVD - if you are old enough to remember those. The bosses and key characters tell their own stories from their own perspectives. Instead of a traditionally authored experience, you'll unpack the world's lore with each run. You have to assemble the lore and the backstory yourself in a way.
changedA GAMEPLAY FIRST APPROACHIt’s always fully transparent. Always there, for you to engage with. Or feel free to just ignore it and break some gods with your friends while wearing silly hats.
changedA GAMEPLAY FIRST APPROACHThat's what gameplay first is all about.

Hi everyone, I'm Erik Fagerholt, the Narrative Director here at To The Sky.

First of all, we’re incredibly grateful for the amazing support! It’s been awesome seeing so many of you jump into the updated demo and push Godbreakers into the top demos during Steam Next Fest. Thank you for playing, sharing feedback, and helping us make the game even better! We’re beyond excited for the full release on October 23!

Secondly, today, I want to personally invite you to look closer at the world we built for Godbreakers, a world where the great-great-grandchildren of AI rule, and humanity is just a faint memory.

Watch our Story Trailer and read more about the world of Godbreakers below - Each reveals a different side of the story!

WATCH THE OFFICIAL STORY TRAILER 👇

WORLD & SETTING

When we first began crafting a world and setting around the initial design pitch, we knew right away that we wanted Godbreakers to be set in space and to tell a kind of “magic vs. technology” story. We wanted the themes to explore artificial intelligence, but far in the future, at a time when humanity was nothing more than a faint memory. A world where the great-great-grandchildren of the generative AI we use today had colonized the solar system without us.

We were also drawn to the idea that outer space reflects our inner space, that by venturing out into the solar system, visiting different planets, we might rediscover ourselves and our own lost humanity.

A GAMEPLAY FIRST APPROACH

At To The Sky, our philosophy is "gameplay first," and that principle extends to our narrative design. We believe the Narrative provides the mood, and the Gameplay provides the plot. The real story is the moment-to-moment experience you have in the game, not a linear path we force you down.

For Godbreakers, we've approached the story like a director's commentary track on a DVD - if you are old enough to remember those. The bosses and key characters tell their own stories from their own perspectives. Instead of a traditionally authored experience, you'll unpack the world's lore with each run. You have to assemble the lore and the backstory yourself in a way.

It’s always fully transparent. Always there, for you to engage with. Or feel free to just ignore it and break some gods with your friends while wearing silly hats.

That's what gameplay first is all about.

We are so excited to invite players to uncover the secrets behind the story and universe of Godbreakers when the game releases on October 23, 2025!

Play the new demo now:

[dynamiclink href="https://store.steampowered.com/app/3694200/GODBREAKERS_Demo/"]

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Source

Steam News / 17 October 2025

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