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Steam News4 June 20261mo ago

[UPDATED 6/5/2026] Core Group Test #1 Now Live

[UPDATE on June 5 12:00 PM PT - Patch Notes for Build #444] Changes in Build #444 Deployed on June 5 12:00 PM PT Fixed the issue where some zombies in the Priory respawn even after being killed Fixed the issue where att

In this update6

Full notes

Full God Save Birmingham update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions3 changes0 removals
  • Fixes
  • Gameplay
  • Compatibility
  • Balance
  • UI and audio
  • Maps
fixedChanges in Build #444Fixed the issue where some zombies in the Priory respawn even after being killed
fixedChanges in Build #444Fixed the issue where attacking zombies with a spear type weapon across a doorway sometimes did not register as hits
fixedChanges in Build #444Fixed the issue where the game would be set to Korean upon initial launch
changedChanges in Build #444This particular test will help us determine when we can run our Beta, and it runs from today through Monday . So jump in, explore, and let us know what you think.
addedChanges in Build #444Here's a look at what's new since Alpha.
addedPhysics & MovementPhysical interactions now have stamina costs where it makes sense. Strenuous actions like hauling items from the bottom of a pile or swinging furniture at a zombie will drain stamina

God Save Birmingham changes

fixedFixed the issue where some zombies in the Priory respawn even after being killed
fixedFixed the issue where attacking zombies with a spear type weapon across a doorway sometimes did not register as hits
fixedFixed the issue where the game would be set to Korean upon initial launch
changedThis particular test will help us determine when we can run our Beta, and it runs from today through Monday . So jump in, explore, and let us know what you think.
addedHere's a look at what's new since Alpha.

[UPDATE on June 5 12:00 PM PT - Patch Notes for Build #444]

Changes in Build #444

Deployed on June 5 12:00 PM PT

  • Fixed the issue where some zombies in the Priory respawn even after being killed

  • Fixed the issue where attacking zombies with a spear type weapon across a doorway sometimes did not register as hits

  • Fixed the issue where the game would be set to Korean upon initial launch

Fellow Core Testers,

Thanks all for participating in the first Core Group Test. We hope to run these closed tests with you before opening things up to the public in the future.

This particular test will help us determine when we can run our Beta, and it runs from today through Monday. So jump in, explore, and let us know what you think.

Here's a look at what's new since Alpha.

Survival

  • Weather is now in the game. Rain, wind, fog changes how you survive. Read more about it HERE

  • Temperature ties into your shelter. Staying indoors, maintaining a fire, and dressing appropriately affect how well you manage the cold

  • Sleep quality is affected by your bedding, room warmth, and how secure your surroundings are

  • Berries and vegetables can be foraged from forests and gardens around town

  • River water can be drawn to fill containers, and used to wash or drink from directly

Physics & Movement

  • Physical interactions now have stamina costs where it makes sense. Strenuous actions like hauling items from the bottom of a pile or swinging furniture at a zombie will drain stamina

  • Ladders can be climbed, windows can be an entry point to buildings

  • Fire can spread to nearby wooden objects to grow into bigger fires, and it will burn your character

Crafting

  • Carpentry, Blacksmithing, and Tailoring have been added. Craft tools, weapons, clothing, and more

  • Advanced recipes let you craft not just equipment but the ingredients and components to make them

  • Supplies spawn with a mix of fixed rules and randomness, so no two runs look identical

Combat

  • New weapons including swords and halberds are now available, each with a unique moveset and stats

  • Combat animations are faster and more responsive

  • New shout action lets you deliberately draw zombies to a location

Misc.

  • The Guide Journal has been updated based on Alpha feedback. A light tutorial and story thread now opens the game in a new starting location

  • A Mini map with marker has been added to help with navigation

We know everyone wants to play God Save Birmingham with friends, and we're working on co-op multiplayer as we speak. It's not in this test build yet, but rest assured--it is coming, and you, our Core Testers, will be the first to play it when the time comes.

Until then, please jump in and leave us your feedback via the survey (link in the game's title screen)!

And don't forget to join the exclusive Core-Tester-only Discord channel to freely discuss the game and share screenshots with other testers: https://discord.gg/uxTxqPX7

-ODS Team

Source

Steam News / 4 June 2026

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