In this update3
Full notes
Full God Save Birmingham update
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What changed
- Compatibility
- Balance
- UI and audio
God Save Birmingham changes
Survivors,
The gates are finally opening wider. Our Closed Beta kicks off on June 22 at 3 PM PDT and will be available for one week to accepted testers.
Since the Core Group Test, we've been heads-down addressing bugs, tuning hunger/thirst/fatigue balance, and improving controls based on what our testers found. We're at a point where we feel we need your help to take it further.
The goal of this Closed Beta is straightforward: test the latest balance changes, find bugs, and gather feedback at a scale the Core Group Test wasn't designed for.
The more players we get in, the more we learn.
Here's everything you need to know about the upcoming Closed Beta.
Closed Beta Schedule
| Region | Start | End |
|---|---|---|
| North America (PT, ET) | PT: June 22, 3 PM | PT: June 29, 10 AM |
| ET: June 22, 6 PM | ET: June 29, 1 PM | |
| United Kingdom (BST) | June 22, 11 PM | June 29, 6 PM |
| Europe (CEST) | June 23, 12 AM | June 29, 7PM |
| Korea (KST) | June 23, 7 AM | June 30, 2AM |
How to Get In
Head to the God Save Birmingham Steam page
Click on the green "Request Access" button.
If you are a Core Group Tester, you're already in — no action needed on your end.
Come back during the Closed Beta period to find out if you've been selected. If you can download and play, you're in.
What's in the Beta
Solo sandbox survival with zombies. Scavenge, craft, kill/avoid zombies to live another day. Here's what's waiting for you:
World and Map: A tutorial priory area, parts of the village including St. Martin's Church and Moor Street.
Combat: Take on zombies with your typical weapons like axes and spears, or even blunt objects like hammer and deer meat. If blood spillage is not your thing, throw or kick buckets, chairs, ladders--whatever's nearby--to trip them up or knock them down.
Crafting and Skills: Level up blacksmithing, carpentry, tailoring skills to craft bigger and better things like a full suite of armor.
Cooking: Why eat cold food when you can make a bucket-load of pottage? (That's sort of a thick soup, look it up) Eat hearty and save some in a bottle. Try to be proper and find a bowl and spoon to eat with.
Weather: Rain, fog, wind. You know--the famed English weather.
Temperature: Outdoor/indoor temperature matters. Plan accordingly.
Illness: Spoiled food, dirty river water, zombie juice soakage. Any of these can make you sick. Sick can get you dead.
Injury: Avoid falling off tall buildings, getting mauled by zombies, or walking through lit fire. If you do, be sure to have bandages on hand. Or make some.
Barricades: Fortify a hut or a room of your choosing by installing latches on doors, putting up barricades, and building fences.
Weapon Durability/Sharpness: Keep your pointy things sharp. Dull weapons deal less damage, and swinging them wildly at rock-hard things risks catastrophic breakage at the most inopportune moment.
Sleep: Short nap, long sleep. Take your pick.
We're genuinely excited to get more eyes on the game. See you in Birmingham.
— The ODS Team
Source
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