Full notes
Full goblinAmerica update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes:
What changed
- Gameplay
- Balance
- Store
- Fixes
Enemies' aim is more consistently affected by player movement. Their accuracy is better if you're standing still, but worse if you're sliding, high-jumping, etc.
Made the Clockspewer's clock very sticky.
Improved the first-shot accuracy and lowered the bloom for the Dooglies.
Added a toggle for the countdown sequence after level resets.
Added a volume slider for the "death whine".
Better standardized sliding and player physics across different framerates.
- Antifoulers balance passDecreased their aggro ranged, slowed their projectiles down, and made their projectiles easier to see.
Made some fixes to the dynamic music system.
Further lighting tweaks on railroad station.
Entering the Educational Website teleporter will now save weapons and items you've found in the Exposition.
Better-optimized the dust particle effects for wall bonks and rocket impacts.
Fixed visual bug with the Infragruncher's reload during start-of-run countdown.
Maintenance workers have visited the "Shoots You At Some Point" exhibit.
Victims of Mitra's wrath should no longer spin around oddly.
Reduced the brightness on health flasks.
Some of you seem to have a bug that prevents some quest states from progressing. This patch does not have a fix for this, but I'll have one up tonight or tomorrow. Thanks for playing, have a nice evening.
Source
Changelog.gg summarizes and formats this update. How we read updates.
