Hello and welcome to Gnomepunk Progress Report! In this summary, we have to brag about a pretty big change - we redesigned the gnomes :) The previous ones were not optimized and no longer matched the direction we had ta
In this update2
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Full Gnomepunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes1 removal
Gameplay
UI and audio
Server
removedHello and welcome to Gnomepunk Progress Report!In this summary, we have to brag about a pretty big change - we redesigned the gnomes :) The previous ones were not optimized and no longer matched the direction we had taken. To prove that low-poly gnomes can also look good (or even better) we will present them to you below.
changedHello and welcome to Gnomepunk Progress Report!Unfortunately we are still working on the most wonderful animations of buildings, and now also gnomes. You'll find more information (and footage) in the next Dev-Log :)
changedHello and welcome to Gnomepunk Progress Report!Another thing we would like to collect some praise for is the interface and icons made by our Berry-graphic designer. Some of the things we are yet to improve, so it's not the final product, but already-you can feel the awesomeness.
changedHello and welcome to Gnomepunk Progress Report![Gnomepunk interface wip]
addedHello and welcome to Gnomepunk Progress Report!As in previous summaries, the programmers would also like to show off some things. We now have a basic diplomacy system with factions and a quest system. We won't show you our code, because... well how, but we have a screen to prove that the noodles in UnrealEngine have been stretched and put together just fine.
changedPlease, be sure to add Gnomepunk to wishlist and stay in touch with our annoucements. We also humbly invite you to join our studios Discord server and keep track of all our game projects.Steam post image
Gnomepunk changes
removedIn this summary, we have to brag about a pretty big change - we redesigned the gnomes :) The previous ones were not optimized and no longer matched the direction we had taken. To prove that low-poly gnomes can also look good (or even better) we will present them to you below.
changedUnfortunately we are still working on the most wonderful animations of buildings, and now also gnomes. You'll find more information (and footage) in the next Dev-Log :)
changedAnother thing we would like to collect some praise for is the interface and icons made by our Berry-graphic designer. Some of the things we are yet to improve, so it's not the final product, but already-you can feel the awesomeness.
changed[Gnomepunk interface wip]
addedAs in previous summaries, the programmers would also like to show off some things. We now have a basic diplomacy system with factions and a quest system. We won't show you our code, because... well how, but we have a screen to prove that the noodles in UnrealEngine have been stretched and put together just fine.
Hello and welcome to Gnomepunk Progress Report!
In this summary, we have to brag about a pretty big change - we redesigned the gnomes :) The previous ones were not optimized and no longer matched the direction we had taken. To prove that low-poly gnomes can also look good (or even better) we will present them to you below.
[Gnomes before and after] (P.S. the ones on the right are the old ones)
Unfortunately we are still working on the most wonderful animations of buildings, and now also gnomes. You'll find more information (and footage) in the next Dev-Log :)
Another thing we would like to collect some praise for is the interface and icons made by our Berry-graphic designer. Some of the things we are yet to improve, so it's not the final product, but already-you can feel the awesomeness.
[Gnomepunk interface wip]
As in previous summaries, the programmers would also like to show off some things. We now have a basic diplomacy system with factions and a quest system. We won't show you our code, because... well how, but we have a screen to prove that the noodles in UnrealEngine have been stretched and put together just fine.
[diplomacy system inteface wip]
⁜
Our team is constantly growing and developing (pun non intended), we are improving our skills in order to bring you the best game quality possible, and we hope you can also see the results.
Let us know about how do you like the way we took and what you are looking forward to in the future.
We appreciate your support and hope to see you soon, in the next summary,GliviGames Dev Team
Please, be sure to add Gnomepunk to wishlist and stay in touch with our annoucements. We also humbly invite you to join our studios Discord server and keep track of all our game projects.