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Steam News20 December 20223y ago

Gnomepunk Progress Report #11

Hello and welcome to Gnomepunk Progress Report! In this month's summary we would like to show off further work on the improvement of the models, but also demonstrate new buildings and the first house of the Engineers.

In this update2

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What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Server
addedHello and welcome to Gnomepunk Progress Report!In this month's summary we would like to show off further work on the improvement of the models, but also demonstrate new buildings and the first house of the Engineers.
changedHello and welcome to Gnomepunk Progress Report!The next thing we need to tick off is the creation of three types of gatherers and resources - water, sticks and clay. Gnomes, after all, must have something to build buildings and produce goods from.
addedHello and welcome to Gnomepunk Progress Report!Following the course of the new buildings, we have created, not one, but TWO, awesome warehouses for the storage of resources stashed by the little rascals. The Workers warehouse, as the Farmers one upgrade, will be larger and more spacious, so that you won't have problems storing more of your supplies.
changedHello and welcome to Gnomepunk Progress Report!And finally, a little sneak-peak with our first Engineers building - a residential house. We are also working on electricity with it, and they will definitely be one of the most busy buildings, with lots of moving parts. We hope you will like our future creations in this tier :)
changedPlease, be sure to add Gnomepunk to wishlist and stay in touch with our annoucements. We also humbly invite you to join our studios Discord server and keep track of all our game projects.Steam post image

Gnomepunk changes

addedIn this month's summary we would like to show off further work on the improvement of the models, but also demonstrate new buildings and the first house of the Engineers.
changedThe next thing we need to tick off is the creation of three types of gatherers and resources - water, sticks and clay. Gnomes, after all, must have something to build buildings and produce goods from.
addedFollowing the course of the new buildings, we have created, not one, but TWO, awesome warehouses for the storage of resources stashed by the little rascals. The Workers warehouse, as the Farmers one upgrade, will be larger and more spacious, so that you won't have problems storing more of your supplies.
changedAnd finally, a little sneak-peak with our first Engineers building - a residential house. We are also working on electricity with it, and they will definitely be one of the most busy buildings, with lots of moving parts. We hope you will like our future creations in this tier :)
changedSteam post image

Hello and welcome to Gnomepunk Progress Report!

In this month's summary we would like to show off further work on the improvement of the models, but also demonstrate new buildings and the first house of the Engineers.

First things first... the brothel :D

We spiced it up a bit with appropriate signage, so that the work-weary gnomes would know how to get to the haven of leisure and fun, and if by some miracle their eyes missed the GREAT. Neon. Pink. sign, then directly at the front door a charismatic employee would charm the passersby with her... character and the artistic craftsmanship. Of course, the entrance is for adult gnomes only, so the bouncer at the door must be present.

[Brothel front]

In the back, there couldn't be any lack of romantic atmosphere at the flowerpot, but also the option to quench your thirst by the keg. And as gnomes are a very inclusive society we also found place for a driveway for gnomes sent from the hospital for a little spa wellness treatment ;)

[Brothel back]

The next thing we need to tick off is the creation of three types of gatherers and resources - water, sticks and clay. Gnomes, after all, must have something to build buildings and produce goods from.

[Resources and pickers - from left: water, sticks, clay]

In relation to the stick collector, a sawmill had to be built, where they could adapt the collected raw material to their needs.

[Sawmill]

Following the course of the new buildings, we have created, not one, but TWO, awesome warehouses for the storage of resources stashed by the little rascals. The Workers warehouse, as the Farmers one upgrade, will be larger and more spacious, so that you won't have problems storing more of your supplies.

[Farmers and Workers warehouses]

And finally, a little sneak-peak with our first Engineers building - a residential house. We are also working on electricity with it, and they will definitely be one of the most busy buildings, with lots of moving parts. We hope you will like our future creations in this tier :)

[Engineers habitable]

Let us know what your thoughts are, GliviGames Team

Please, be sure to add Gnomepunk to wishlist and stay in touch with our annoucements. We also humbly invite you to join our studios Discord server and keep track of all our game projects.

Steam post image

Source

Steam News / 20 December 2022

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