HomeGamesUpdatesPricingMethodology
Steam News27 November 20196y ago

Polish and Speed and Balance - oh my

Added data-driven player colours Added XP-bonus drops from Bosses. First player to grab 'em gets the boost! Further work on per-mob healthbars and text placement. Tweaked fog and atmospherics in most places in the game.

Full notes

Full Gnomancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Performance
addedAdded data-driven player colours
addedAdded XP-bonus drops from Bosses. First player to grab 'em gets the boost!
changedFurther work on per-mob healthbars and text placement.
changedTweaked fog and atmospherics in most places in the game.
addedAdded indicators when Healers are ready to heal
addedAdded indicators when Mages are ready to Rejuv

Gnomancer changes

addedAdded data-driven player colours
addedAdded XP-bonus drops from Bosses. First player to grab 'em gets the boost!
changedFurther work on per-mob healthbars and text placement.
changedTweaked fog and atmospherics in most places in the game.
addedAdded indicators when Healers are ready to heal
  • Added data-driven player colours

  • Added XP-bonus drops from Bosses. First player to grab 'em gets the boost!

  • Further work on per-mob healthbars and text placement.

  • Tweaked fog and atmospherics in most places in the game.

  • Added indicators when Healers are ready to heal

  • Added indicators when Mages are ready to Rejuv

  • Mages will now Rejuv other players if their owner is full on mana.

  • Hooked up a new shader system for animated glass smoke

  • Hooked up the start of the Speech system.

  • Implemented some Voldarr lines, by special guest, Ricky Berwick.

Source

Steam News / 27 November 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.