Full notes
Full Gnomancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- UI and audio
- Store
- Gameplay
- Balance
Gnomancer changes
V1.02a
This patch has focused on Performance (as I've been playing it loads on my Steamdeck), Polish and Progression.
Having played the game a bunch, I've decided to soup up a bunch of XP rewards; difficulty multipliers now apply to more XP sources, and the XP rewards for completing a level are now significantly higher!
- Mana Gen bonus now shown on Character UI
- Bonus Collected Dust now shown
- Improved performance of skin select on SteamDeck
- Poison cloud tweaked down
- Improve shiny mob reflection probe performance
- Collectables now disable rendering when offscreen for more performance
- Massively optimised shadows of gnomes
- Cleared up a ton of unused models in the game to improve performance
- Reduced thickness of some smoke, so you can see where you're going a bit better!
- Bonus Mana Gen now shown under stats
- Pets now target your last-hit location, as opposed to firing straight past it
- Toned down a number of impact effects, so it's easier to see what's goin gon when you have a massive army
- Gnomes now disable rendering when offscreen for more performance
- Mobs now disable rendering when offscreen for more performance
- Knight pet no longer fires Dog Barks
- Walking pets no longer fire under the ground
- Bonus XP at level end from remaining Gnome Army is now scaled by the quality of the Gnomes you had (upto 600% for Special Gnomes)
- End of level Bonus XP now correctly shows and obeys boosts from gear
- XP Drops now obey extra XP from gear and display it
- Player Mana Regen now gets a boost every 20 levels spent on it
- Gnome Resurrection Skill now has a boost every 20 levels spent on it
- Gnome Speed now has a boost every 20 levels spent on it
- Gnome Damage now has a boost every 20 levels spent on it
- Gnome Health now has a boost every 20 levels spent on it
- Remaining Cash and Dust bonus XP now correctly respects difficulty
- Fixed a long-standing issue with AutoGnomes and StoryGnomes
- Improved some readability of stat upgrading UI
- Improved readout of Mana Regen and Gnome Damage boost from gear
- Implemented browsing of currently equipped gear. It's not *perfect*, but it's a vast improvement over 'not being able to do this at all'
- Rare, Epic and Legendary chests are now shown at level end if you missed them
- Reworked Player Health calculations to take into account level + gear better
- Massively improved Gnome Health and Player Health stats on Gear
- Healers will overheal much less now
- Mages will over-rejuv much less now
- UI Readout now shows a more accurate average Gnome Health
- Fixed issue where Mages would waste their mana over-juving you, due to a lack of clamp
- Fixed issue where Healers would waste their mana over-healing you, due to a lack of clamp
- Capped stat upload rate to Steam.
Source
Changelog.gg summarizes and formats this update. How we read updates.
