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Steam News23 November 20196y ago

New levels, performance boosts and map polish.

After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable.

Full notes

Full Gnomancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
changedOn top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours playing the maps and making tweaks based on that today, so I'm happy to push this patch out now.
changedLow Detail will now force you to 1280x720p, if you're in a regular 16:9 base resolution.
fixedFixed an issue where choosing a new difficulty didn't update the accessible ring on the map.
addedAdded different ways for Map Designers to spawn Gnomes into the map, to add to the variety. AutoGnomes should also have a significantly different look, so players shouldn't try and resurrect them.
fixedFixed super-high pitched pickup SFX

Gnomancer changes

changedOn top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours playing the maps and making tweaks based on that today, so I'm happy to push this patch out now.
changedLow Detail will now force you to 1280x720p, if you're in a regular 16:9 base resolution.
fixedFixed an issue where choosing a new difficulty didn't update the accessible ring on the map.
addedAdded different ways for Map Designers to spawn Gnomes into the map, to add to the variety. AutoGnomes should also have a significantly different look, so players shouldn't try and resurrect them.
fixedFixed super-high pitched pickup SFX

After much discussion, I've decided to focus on Pets before Loot. Pets will be stat-boosting and upgradable. How they unlock, how they work has still to be decided, but a hard evening's work and it's already looking kinda neat.

On top of that, we're mostly happy with the initial raft of maps available, so I've extended it to cover 2 bosses and 3 dungeons across 12 levels. I spent about 6 hours playing the maps and making tweaks based on that today, so I'm happy to push this patch out now.

  • Auto detail should now smartly modulate Ambient Occlusion based on resolution.

  • Low Detail will now force you to 1280x720p, if you're in a regular 16:9 base resolution.

  • Another raft of polish across all current levels.

  • Unlocked access to level 12, allowing players access to 2 dungeons and 3 bosses.

  • Fixed an issue where choosing a new difficulty didn't update the accessible ring on the map.

  • Added different ways for Map Designers to spawn Gnomes into the map, to add to the variety. AutoGnomes should also have a significantly different look, so players shouldn't try and resurrect them.

  • Fixed super-high pitched pickup SFX

  • Started work on stat-boosting combat pets.

Source

Steam News / 23 November 2019

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