Full notes
Full Glyphscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- Fixes
- UI and audio
- Compatibility
I am happy to announce that Glyphscape v1.1 is released. A full report of the changes is coming later this week, but this list covers the important things (in very little detail).
Balance Changes
Reduced size of clothes in the Stash - Heavy armor and weapons now reduce AP generation. - Overhauled Progression - Reduced Skill Points awarded on even levels from 2 to 1. - Removed artificial caps on AP and Move Speed. - Increased STAT requirements on weapons - Increased MP/HP per point from 1 to 2 - Increased Level Cap from 30 to 40 - Increased Skill Cap from 20 to 30 - Rebalanced XP awarded from monsters - Added XP awards from quests - Reworked Class Traits - Champions now regenerate HP slowly - Cutpurses now strike all adjacent tiles (formerly a Champion trait) - All Classes can now sneak (formerly Cutpurse-only) - Sneak Overhauled - Now displays monster vision separately from player vision - Sneak mode no longer ends when a monster spots you - Monster vision is limited to monsters that you can see - Sneak mode forces a slower movement speed than the default preference - Increased rate of lava cooling during rain from 0.1% to 0.5% per step - Extra/Reduced damage from weather is now applied per-die, rather than to the total roll - Extra/Reduced damage from elemental vulnerability/resistance is now applied per-die, rather than to the total roll - Increased maximum allowed effects on weapons and apparel - Overhauled the content of all Shops - Shops will now periodically restock from a pool of items - Reworked tutorial zone monsters and loot placement - Potions now deliver a flat +6 STAT points, regardless of duration - Increased the range of most ranged attacks
Interface Changes
Improved formatting of hover text in lower pane when inspecting tiles. - Mouseover for tiles that are out of sight will now show basic information - Improved layout of dice rolls and modifiers when calculating damage - Added tips for monster info on initiative-tracker hover - Added a boss health bar overlay during boss fights - Overhauled aesthetics of player status screen - Added a glowing highlights layer to lower screen - Added an indicator to show that a Dash action is available - Improved shop behavior when purchasing items - Improved Shop interface layout - Added an info message when browsing a closed shop - Improved contrast in items menu - Added hover highlighting when searching chests - Map view now displays the name of the hovered area - Improved descriptions for gems to include their coin value - Added a Table of Contents to the game handbook menu - Improved content and layout of game handbook - Improved Death Screen aesthetics - Added DEF and ATK previews below equipment art when comparing - Improved Main Menu aesthetics - Improved Character View screen layout and information
New Content
Added Fish food type - Fish may be bought from Innkeepers - Fish may be bought from Fishermen - 50 new pieces of equipment (weapons and armor) - Added animations to Monster sprites - Greatly Expanded monster variety - Added monster challenge ratings - Overhauled XP calculations to give an amount per challenge rating - Added Steam Achievements for main questline - Added new equipment effects: - Thorns (reflect damage) - Emit Light - Empower Element(s) - Resist Status Effect(s) - Increased Crit Damage - Increased Crit Chance - Added a shortcut out of the desert - Added a shortcut in the Rusted Keep - Added several secret paths to the forests in the South. - Updated intro splash screen - Added an additional method for destroying the grinbriars - Cactuses now deal damage
Bug Fixes
Combat
Fixed monsters not returning attacks in combat on their turns - Fixed monsters only attacking if they start their turn in range - Fixed monsters not resetting upon resting - Fixed floating/flying monsters being able to fall in holes - Fixed multiple monsters or NPCs being able to occupy the same tile - Fixed standing on chests and doors preventing monsters from being attacked. - Fixed critical hits not being triggered on weapon attacks - Fixed enemies being unable to rejoin combat after leaving and re-entering an area - Fixed monsters resetting to their initial positions after save+quit and reload - Fixed a bug resulting in all monsters respawning if all the monsters in an area are killed - Fixed spell attacks only applying 1 damage type
World
Fixed a false exit path out of Ratsearcher's Ascent - Fixed some interior stairs which were marked as exterior. - Fixed taproot not appearing burnt
Quests
Fixed a broken dialogue path for Varys at Mistwatch - Fixed the quest for speaking to the swamp turtle getting stuck in the journal - Fixed the Missing Locket quest not advancing after talking with Henri - Fixed a broken quest link for Rags' quest - Fixed the quest for locating the Turtle in Thorngarden
Chests
Fixed Wine being the only food type that would generate in chests - Fixed Copper coins being the only treasure type to generate in chests - Fixed a freeze occurring from alternating Search-Chest and View-Stash menus - Fixed click-inputs not working when searching chests - Fixed second line of item names missing in chests - Fixed all chests in an area using the same seed for random contents
Equipment
Fixed a UI issue when no apparel is equipped - Fixed a UI issue where the cursor would disappear after clicking off of menus - Fixed a soft-lock that could occur if duplicate equipment exists in the Stash. - Fixed a slight misalignment of mouse inputs on the equipment menu - Fixed coloration on weapons when dropped on the ground
Items
Fixed name-overflow issues in the Items lists - Fixed a potions replacing each other in the hotbar when received
Spells
Fixed a bug resulting in XP being rewarded when casting spells. - Fixed a UI bug when 6 glyphs are slotted in a spell
General
Fixed an issue where no move delay would apply when moving SE with a wall to the South. - Fixed some cut-off text in one of the ending cards - Fixed a frame loss issue when many Items are present in an area. - Fixed a major visual error that would sometimes occur in the Portal menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
