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Steam News26 May 20261mo ago

Patch Notes - Version 1.1

I am happy to announce that Glyphscape v1.1 is released. A full report of the changes is coming later this week, but this list covers the important things (in very little detail).

Full notes

Full Glyphscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition2 changes0 removals
  • Balance
  • Store
  • Gameplay
  • Fixes
  • UI and audio
  • Compatibility
changedBalance ChangesReduced size of clothes in the Stash - Heavy armor and weapons now reduce AP generation. - Overhauled Progression - Reduced Skill Points awarded on even levels from 2 to 1. - Removed artificial caps on AP and Move Speed. - Increased STAT requirements on weapons - Increased MP/HP per point from 1 to 2 - Increased Level Cap from 30 to 40 - Increased Skill Cap from 20 to 30 - Rebalanced XP awarded from monsters - Added XP awards from quests - Reworked Class Traits - Champions now regenerate HP slowly - Cutpurses now strike all adjacent tiles (formerly a Champion trait) - All Classes can now sneak (formerly Cutpurse-only) - Sneak Overhauled - Now displays monster vision separately from player vision - Sneak mode no longer ends when a monster spots you - Monster vision is limited to monsters that you can see - Sneak mode forces a slower movement speed than the default preference - Increased rate of lava cooling during rain from 0.1% to 0.5% per step - Extra/Reduced damage from weather is now applied per-die, rather than to the total roll - Extra/Reduced damage from elemental vulnerability/resistance is now applied per-die, rather than to the total roll - Increased maximum allowed effects on weapons and apparel - Overhauled the content of all Shops - Shops will now periodically restock from a pool of items - Reworked tutorial zone monsters and loot placement - Potions now deliver a flat +6 STAT points, regardless of duration - Increased the range of most ranged attacks
changedInterface ChangesImproved formatting of hover text in lower pane when inspecting tiles. - Mouseover for tiles that are out of sight will now show basic information - Improved layout of dice rolls and modifiers when calculating damage - Added tips for monster info on initiative-tracker hover - Added a boss health bar overlay during boss fights - Overhauled aesthetics of player status screen - Added a glowing highlights layer to lower screen - Added an indicator to show that a Dash action is available - Improved shop behavior when purchasing items - Improved Shop interface layout - Added an info message when browsing a closed shop - Improved contrast in items menu - Added hover highlighting when searching chests - Map view now displays the name of the hovered area - Improved descriptions for gems to include their coin value - Added a Table of Contents to the game handbook menu - Improved content and layout of game handbook - Improved Death Screen aesthetics - Added DEF and ATK previews below equipment art when comparing - Improved Main Menu aesthetics - Improved Character View screen layout and information
addedNew ContentAdded Fish food type - Fish may be bought from Innkeepers - Fish may be bought from Fishermen - 50 new pieces of equipment (weapons and armor) - Added animations to Monster sprites - Greatly Expanded monster variety - Added monster challenge ratings - Overhauled XP calculations to give an amount per challenge rating - Added Steam Achievements for main questline - Added new equipment effects: - Thorns (reflect damage) - Emit Light - Empower Element(s) - Resist Status Effect(s) - Increased Crit Damage - Increased Crit Chance - Added a shortcut out of the desert - Added a shortcut in the Rusted Keep - Added several secret paths to the forests in the South. - Updated intro splash screen - Added an additional method for destroying the grinbriars - Cactuses now deal damage
fixedCombatFixed monsters not returning attacks in combat on their turns - Fixed monsters only attacking if they start their turn in range - Fixed monsters not resetting upon resting - Fixed floating/flying monsters being able to fall in holes - Fixed multiple monsters or NPCs being able to occupy the same tile - Fixed standing on chests and doors preventing monsters from being attacked. - Fixed critical hits not being triggered on weapon attacks - Fixed enemies being unable to rejoin combat after leaving and re-entering an area - Fixed monsters resetting to their initial positions after save+quit and reload - Fixed a bug resulting in all monsters respawning if all the monsters in an area are killed - Fixed spell attacks only applying 1 damage type
fixedWorldFixed a false exit path out of Ratsearcher's Ascent - Fixed some interior stairs which were marked as exterior. - Fixed taproot not appearing burnt
fixedQuestsFixed a broken dialogue path for Varys at Mistwatch - Fixed the quest for speaking to the swamp turtle getting stuck in the journal - Fixed the Missing Locket quest not advancing after talking with Henri - Fixed a broken quest link for Rags' quest - Fixed the quest for locating the Turtle in Thorngarden

I am happy to announce that Glyphscape v1.1 is released. A full report of the changes is coming later this week, but this list covers the important things (in very little detail).

Balance Changes

  • Reduced size of clothes in the Stash - Heavy armor and weapons now reduce AP generation. - Overhauled Progression - Reduced Skill Points awarded on even levels from 2 to 1. - Removed artificial caps on AP and Move Speed. - Increased STAT requirements on weapons - Increased MP/HP per point from 1 to 2 - Increased Level Cap from 30 to 40 - Increased Skill Cap from 20 to 30 - Rebalanced XP awarded from monsters - Added XP awards from quests - Reworked Class Traits - Champions now regenerate HP slowly - Cutpurses now strike all adjacent tiles (formerly a Champion trait) - All Classes can now sneak (formerly Cutpurse-only) - Sneak Overhauled - Now displays monster vision separately from player vision - Sneak mode no longer ends when a monster spots you - Monster vision is limited to monsters that you can see - Sneak mode forces a slower movement speed than the default preference - Increased rate of lava cooling during rain from 0.1% to 0.5% per step - Extra/Reduced damage from weather is now applied per-die, rather than to the total roll - Extra/Reduced damage from elemental vulnerability/resistance is now applied per-die, rather than to the total roll - Increased maximum allowed effects on weapons and apparel - Overhauled the content of all Shops - Shops will now periodically restock from a pool of items - Reworked tutorial zone monsters and loot placement - Potions now deliver a flat +6 STAT points, regardless of duration - Increased the range of most ranged attacks

Interface Changes

  • Improved formatting of hover text in lower pane when inspecting tiles. - Mouseover for tiles that are out of sight will now show basic information - Improved layout of dice rolls and modifiers when calculating damage - Added tips for monster info on initiative-tracker hover - Added a boss health bar overlay during boss fights - Overhauled aesthetics of player status screen - Added a glowing highlights layer to lower screen - Added an indicator to show that a Dash action is available - Improved shop behavior when purchasing items - Improved Shop interface layout - Added an info message when browsing a closed shop - Improved contrast in items menu - Added hover highlighting when searching chests - Map view now displays the name of the hovered area - Improved descriptions for gems to include their coin value - Added a Table of Contents to the game handbook menu - Improved content and layout of game handbook - Improved Death Screen aesthetics - Added DEF and ATK previews below equipment art when comparing - Improved Main Menu aesthetics - Improved Character View screen layout and information

New Content

  • Added Fish food type - Fish may be bought from Innkeepers - Fish may be bought from Fishermen - 50 new pieces of equipment (weapons and armor) - Added animations to Monster sprites - Greatly Expanded monster variety - Added monster challenge ratings - Overhauled XP calculations to give an amount per challenge rating - Added Steam Achievements for main questline - Added new equipment effects: - Thorns (reflect damage) - Emit Light - Empower Element(s) - Resist Status Effect(s) - Increased Crit Damage - Increased Crit Chance - Added a shortcut out of the desert - Added a shortcut in the Rusted Keep - Added several secret paths to the forests in the South. - Updated intro splash screen - Added an additional method for destroying the grinbriars - Cactuses now deal damage

Bug Fixes

Combat

  • Fixed monsters not returning attacks in combat on their turns - Fixed monsters only attacking if they start their turn in range - Fixed monsters not resetting upon resting - Fixed floating/flying monsters being able to fall in holes - Fixed multiple monsters or NPCs being able to occupy the same tile - Fixed standing on chests and doors preventing monsters from being attacked. - Fixed critical hits not being triggered on weapon attacks - Fixed enemies being unable to rejoin combat after leaving and re-entering an area - Fixed monsters resetting to their initial positions after save+quit and reload - Fixed a bug resulting in all monsters respawning if all the monsters in an area are killed - Fixed spell attacks only applying 1 damage type

World

  • Fixed a false exit path out of Ratsearcher's Ascent - Fixed some interior stairs which were marked as exterior. - Fixed taproot not appearing burnt

Quests

  • Fixed a broken dialogue path for Varys at Mistwatch - Fixed the quest for speaking to the swamp turtle getting stuck in the journal - Fixed the Missing Locket quest not advancing after talking with Henri - Fixed a broken quest link for Rags' quest - Fixed the quest for locating the Turtle in Thorngarden

Chests

  • Fixed Wine being the only food type that would generate in chests - Fixed Copper coins being the only treasure type to generate in chests - Fixed a freeze occurring from alternating Search-Chest and View-Stash menus - Fixed click-inputs not working when searching chests - Fixed second line of item names missing in chests - Fixed all chests in an area using the same seed for random contents

Equipment

  • Fixed a UI issue when no apparel is equipped - Fixed a UI issue where the cursor would disappear after clicking off of menus - Fixed a soft-lock that could occur if duplicate equipment exists in the Stash. - Fixed a slight misalignment of mouse inputs on the equipment menu - Fixed coloration on weapons when dropped on the ground

Items

  • Fixed name-overflow issues in the Items lists - Fixed a potions replacing each other in the hotbar when received

Spells

  • Fixed a bug resulting in XP being rewarded when casting spells. - Fixed a UI bug when 6 glyphs are slotted in a spell

General

  • Fixed an issue where no move delay would apply when moving SE with a wall to the South. - Fixed some cut-off text in one of the ending cards - Fixed a frame loss issue when many Items are present in an area. - Fixed a major visual error that would sometimes occur in the Portal menu

Source

Steam News / 26 May 2026

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