Full notes
Full Glow Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Server
🎯 Game Ending at Level 25
Added a final boss along with a unique room to conclude the adventure
New breakable door, with additional ambient sound effects and enhanced lighting effects
Introduction of a special spell to discover during the final boss fight
🌿 New Green Biome (Levels 21 to 24)
Available from level 21 to 24 and guaranteed at level 24
Vines now appear and slow down the player
Three types of fruits can grow on these vines:
🟣 Purple fruit: toxic, creates a cloud that reduces the player’s vision
🔵 Blue fruit: grants a temporary speed boost
🟡 Yellow fruit (rarer): grants a full player level
🎵 Music
New in-game music added
New tracks for the final boss fight and the credits
🛠️ Fixes & Improvements
Fixed a bug preventing spells with very short cooldowns from being cast
Improved visual feedback for spell duration and prevented casting a spell that is already active to avoid locking it
Fixed a bug allowing players to level up during loading screens, which could freeze the game; added a short delay before experience is applied
Fixed a bug causing the Black Hole boss enemies to become invisible
Improved randomness of the Red Cube boss spells
Shortened the Red Cube boss fight: lava now rises faster
For more details, to suggest new ideas, report bugs, and much more, join us on the Glow Journey Discord server: https://discord.com/invite/UFSu6354ky
Source
Changelog.gg summarizes and formats this update. How we read updates.
