Full notes
Full Glow Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Server
Red orbs now destroy XP orbs on contact to avoid visual clutter. - Red orbs are more likely to spawn away from XP orbs. - Increased red orb spawn rate to balance their new positioning. - Fixed the translation for the "Attract all orbs" ability. - Fixed a leaderboard bug where texts could overlap. - Dash speed is now consistent in all directions. - Timer now stops slightly earlier upon death for better accuracy. - Explosion effects now spawn more reliably and consistently. - Fixed an issue where level length wasn’t calculated correctly. - Reduced level length by 40% to increase game pacing. - Stats panel now shows more detailed information, including fixed player movement speed values. - New passive added: "XP Orb Move Speed Boost". - New music track added to the game. - Leaderboard values fixed: removed the timer tab and now sorting by world level, then timer. - Improved procedural generation to reduce empty levels and improve enemy and item spawning accuracy. - Split spinning lasers into two separate, easier enemies for better difficulty balance.
For more details, post suggestions, report bugs and much more, join Glow Journey's Discord server: https://discord.com/invite/UFSu6354ky
Source
Changelog.gg summarizes and formats this update. How we read updates.
