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Steam News30 December 20214y ago

Steam Achievements Re-design

Hey everyone As part of the transition to a full release I've been looking into the achievements system and how I'm going to handle it going forward.

Full notes

Full Glory of Rome update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone

What changed

1 fix3 additions0 changes2 removals
  • Gameplay
  • Fixes
addedSome achievements will be removed, while others will be slightly changed and range of new ones introduced. I know how annoying it is to have achievements updated or reset but I need to structure these correctly so going forward once the game is released there will be minimal changes.
removedAchievements that tracked a specific resource (e.g amount of bread created) will be removed and replaced with achievements that represent a category e.g Collect 500 raw agricultural resources (wheat, millet, barley etc)
fixedThe achievements for specific scenarios will be addressed. Currently they refer to the number of the scenario e.g Beat the 1st Roman Scenario. I'm going to be changing the wording on these as i'll be adding new scenarios in-between other scenarios so having them numbered is problematic
addedCreate achievements for upcoming game modes (ensuring there's free space for new ones going forward)
removedWhile I'm doing all of this I'll be removing some of the debugging settings I've left in the game such as the ability to lock and unlock scenarios at will . Now that all of the scenarios are released and balanced you should no issue progressing through them.
addedI'll be resetting all the scenarios back to their locked state and then checking your achievements to determine which scenarios should be unlocked . This change is required to fix an underlying issues with the scenarios that's prevented me from adding in new scenarios in an existing campaign. Once all of these charges have been rolled out things will be in their final state.

Glory of Rome changes

addedSome achievements will be removed, while others will be slightly changed and range of new ones introduced. I know how annoying it is to have achievements updated or reset but I need to structure these correctly so going forward once the game is released there will be minimal changes.
removedAchievements that tracked a specific resource (e.g amount of bread created) will be removed and replaced with achievements that represent a category e.g Collect 500 raw agricultural resources (wheat, millet, barley etc)
fixedThe achievements for specific scenarios will be addressed. Currently they refer to the number of the scenario e.g Beat the 1st Roman Scenario. I'm going to be changing the wording on these as i'll be adding new scenarios in-between other scenarios so having them numbered is problematic
addedCreate achievements for upcoming game modes (ensuring there's free space for new ones going forward)
removedWhile I'm doing all of this I'll be removing some of the debugging settings I've left in the game such as the ability to lock and unlock scenarios at will . Now that all of the scenarios are released and balanced you should no issue progressing through them.

As part of the transition to a full release I've been looking into the achievements system and how I'm going to handle it going forward. Because of the 100 achievement limit on Steam I've had to change the way some of these were implemented.

Some achievements will be removed, while others will be slightly changed and range of new ones introduced. I know how annoying it is to have achievements updated or reset but I need to structure these correctly so going forward once the game is released there will be minimal changes.

Here's a summary of the changes

  • Achievements that tracked a specific resource (e.g amount of bread created) will be removed and replaced with achievements that represent a category e.g Collect 500 raw agricultural resources (wheat, millet, barley etc)

  • The achievements for specific scenarios will be addressed. Currently they refer to the number of the scenario e.g Beat the 1st Roman Scenario. I'm going to be changing the wording on these as i'll be adding new scenarios in-between other scenarios so having them numbered is problematic

  • Update achievements to put more focus on Gaul and African industries and goods

  • Create achievements for upcoming game modes (ensuring there's free space for new ones going forward)

While I'm doing all of this I'll be removing some of the debugging settings I've left in the game such as the ability to lock and unlock scenarios at will. Now that all of the scenarios are released and balanced you should no issue progressing through them.

I'll be resetting all the scenarios back to their locked state and then checking your achievements to determine which scenarios should be unlocked. This change is required to fix an underlying issues with the scenarios that's prevented me from adding in new scenarios in an existing campaign. Once all of these charges have been rolled out things will be in their final state.

Thanks for the patience

Source

Steam News / 30 December 2021

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