In this update4
Full notes
Full Glory of Rome update
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Repeated intro
Hey everyone.
What changed
- Gameplay
- Balance
- Security
Glory of Rome changes
I've been really busy the past few month working on a massive update of the game, focusing primarily on the Roman Campaign. I've polished up a whole heaps of systems and mechanics, each of which should make your gameplay feel more balanced and rewarding
Rewritten Roman Campaign
I've started from scratch and rewritten all 12 scenarios in the campaign. The original scenarios I felt had poor balance, and un-even scaling with difficulty. They just didn't feel rewarding.
These scenarios now follow a more balanced difficult scaling, the first few missions start by getting you used to the systems and buildings. As you progress they get increasingly more difficult, requiring you to create more resources, have a higher population and increase the density of your residences.
I've adjusted the deadlines for all of these missions, giving you more time for each. This should make each scenario feel less rushed.
With these updated scenarios comes updated dialog. I've made the start of each scenario more detailed, giving you much more information as to what exactly you need to do: Note: I'll be releasing another update in the next few days to update the voiced dialog.
New Buildings
There's been over 20 new buildings added as part of this update. I'm really happy with how these turned out. They comprise a range of new industry and civic service buildings. here a few examples of what you can find in this update.
Council Chambers | Assembly
Secondary School | College
Monument to the Legion | Outdoor Bathhouse
These new buildings will give you more options with how you play out each scenario
Expanded Civic Services
As part of this update, all of the civic services have been adjusted. A new civic service called Administration has been introduced and a range of new buildings added to the existing services.
Adjusted Residential Services
All of the civic services have been re-balanced. It used to be that as you place higher income citizens, they require all of the civic services the group below them needed. This ended up meaning that your high income Romans required all 5 civic services to upgrade. It was simply too hard to manage. Now each income type will have 2-3 services they require to thrive.
Low Income Romans
These citizens now only need Cultural and Religious services to upgrade
Several new cultural buildings have been added, of various sizes, effectiveness and costs.
New religious buildings have been added and existing structures have been renamed after the Roman gods.
Medium Income Romans
Requires Health and Entertainment services to upgrade
New entertainment venues have been added, such as the Sports Field
Several new buildings have been added to the health category such as the Healing Sanctuary.
High Income Romans
Requires the new Administration civic service along with both education and security.
6 Administration focused buildings created.
Several new educational buildings such as the Secondary School and College have been added.
All of the civic service buildings have been adjusted so that they have a greater circle of influence. The high end versions of the civic services often have massive ranges, allowing you to place them far away and build up your residences around them.
You'll find that to cater to the higher levels of development, you will need multiple civic service buildings, which will come with a heavy financial
Source
Changelog.gg summarizes and formats this update. How we read updates.
