In this update4
Full notes
Full Gloomvex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Gloomvex changes
Gloomvex v0.5.2.x — Patch Notes
Arena & Gameplay
- Expanded ArenaIncreased the arena size from 2000x2000 to 3000x3000 (+50% playable area).
- Adjusted Enemy SpawnsIncreased the enemy spawn distance from 400 to 650 pixels to allow for more reaction time.
New Feature: Dash Mechanic
- Dash SystemImplemented a brand-new dash mechanic to improve mobility.
Controls: Spacebar (Keyboard) / X Button (Controller).
Invulnerability: Players are invulnerable to damage during the dash animation.
Phasing Effect: The dash allows players to phase directly through enemies.
HUD Improvements
- Cooldown IndicatorAdded a new Dash Cooldown tracker to the bottom right of the screen.
Visual Feedback: Features a dash icon paired with a cooldown progress bar.
Dynamic Prompts: The button prompt automatically switches between ⎵ (Keyboard) and Ⓧ (Controller) based on your active input device.
Ready State: A pulsating glow effect now activates to signal when the dash is ready to use.
UI Integration: Designed as a sleek Sci-Fi panel to seamlessly match the existing HUD.
Source
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