In this update3
Full notes
Full Gloomvex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
- Fixes
- Store
Gloomvex changes
Performance Improvements
Batch Fusion System
Auto-Fusion is now up to 100× faster with many chips
Only 1 signal emit instead of N signal emits → no more UI freezes
Smart Fusion Display
1-10 Fusions:
Faster slideshow (0.5s instead of 1.8s per chip)
New "Skip All [SPACE]" button
SPACE key for instant skip
11+ Fusions:
Instant summary instead of endless slideshow
Highlights section shows Q5+, Q6 and Special chips
Quality statistics (e.g. "Q4: 45x, Q5: 28x, Q6: 2x")
Scrollable overview with "OK" button
Balance Changes
Leviathan Boss
Tentacles now show a 0.5s telegraph warning (pulsating green lines)
Animation speed slowed by ~75% (better reaction time)
Hitbox radius reduced from 40 to 30 pixels
Spawn delay between tentacles increased from 0.2s to 0.3s
Bug Fixes
Chip Equipment for New Characters
Fixed chip equipment for Ember, Glacius, Seeker, Ricochet and Reaper
Resolved crash when clicking "Equip" button with new characters
Character display in chip menu now correctly shows all 5 new characters with name and icon
Orbital Strike
Fixed issue where orbital projectiles sometimes left persistent trails in the arena that wouldn't disappear
War Mech Boss
Fixed issue where red warning circles wouldn't disappear
Homing Missiles
During boss fights (1-2 enemies), Homing Missiles now fire in a fan pattern (±45° spread)
All missiles then converge on the boss → full damage instead of just one missile
Character Visual Display
Fixed issue where new characters (Ember, Glacius, Seeker, Ricochet, Reaper) displayed incorrect character skin in-game
Each character now correctly displays their unique sprite and orbit visuals
Source
Changelog.gg summarizes and formats this update. How we read updates.
