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Steam News15 March 20263mo ago

Patch 0.5.1.x – Bugfixes & Performance Improvements

Performance Improvements Batch Fusion System Auto-Fusion is now up to 100× faster with many chips Only 1 signal emit instead of N signal emits → no more UI freezes Smart Fusion Display 1-10 Fusions: Faster slideshow (0.

In this update3

Full notes

Full Gloomvex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions17 changes0 removals
  • Performance
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
  • Store
changedPerformance ImprovementsBatch Fusion System
changedPerformance ImprovementsAuto-Fusion is now up to 100× faster with many chips
changedPerformance ImprovementsOnly 1 signal emit instead of N signal emits → no more UI freezes
changedPerformance ImprovementsSmart Fusion Display
changedPerformance Improvements1-10 Fusions:
changedPerformance ImprovementsFaster slideshow (0.5s instead of 1.8s per chip)
Hitbox radius4030Hitbox radius decreased, nerfSpawn delay between tentacles0.2s0.3sSpawn delay between tentacles increased, nerf

Gloomvex changes

changedBatch Fusion System
changedAuto-Fusion is now up to 100× faster with many chips
changedOnly 1 signal emit instead of N signal emits → no more UI freezes
changedSmart Fusion Display
changed1-10 Fusions:

Performance Improvements

Batch Fusion System

  • Auto-Fusion is now up to 100× faster with many chips

  • Only 1 signal emit instead of N signal emits → no more UI freezes

Smart Fusion Display

1-10 Fusions:

  • Faster slideshow (0.5s instead of 1.8s per chip)

  • New "Skip All [SPACE]" button

  • SPACE key for instant skip

11+ Fusions:

  • Instant summary instead of endless slideshow

  • Highlights section shows Q5+, Q6 and Special chips

  • Quality statistics (e.g. "Q4: 45x, Q5: 28x, Q6: 2x")

  • Scrollable overview with "OK" button

Balance Changes

Leviathan Boss

  • Tentacles now show a 0.5s telegraph warning (pulsating green lines)

  • Animation speed slowed by ~75% (better reaction time)

  • Hitbox radius reduced from 40 to 30 pixels

  • Spawn delay between tentacles increased from 0.2s to 0.3s

Bug Fixes

Chip Equipment for New Characters

  • Fixed chip equipment for Ember, Glacius, Seeker, Ricochet and Reaper

  • Resolved crash when clicking "Equip" button with new characters

  • Character display in chip menu now correctly shows all 5 new characters with name and icon

Orbital Strike

  • Fixed issue where orbital projectiles sometimes left persistent trails in the arena that wouldn't disappear

War Mech Boss

  • Fixed issue where red warning circles wouldn't disappear

Homing Missiles

  • During boss fights (1-2 enemies), Homing Missiles now fire in a fan pattern (±45° spread)

  • All missiles then converge on the boss → full damage instead of just one missile

Character Visual Display

  • Fixed issue where new characters (Ember, Glacius, Seeker, Ricochet, Reaper) displayed incorrect character skin in-game

  • Each character now correctly displays their unique sprite and orbit visuals

Source

Steam News / 15 March 2026

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